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	<title>Comments on: AUGMENTED REALITY!!1</title>
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	<link>http://grinding.be/2009/09/06/augmented-reality1/</link>
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		<title>By: grinding.be &#187; Blog Archive &#187; Bruce Sterling&#8217;s &#8220;At the 9am of the Augmented Reality Industry&#8221; keynote video</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-85133</link>
		<dc:creator>grinding.be &#187; Blog Archive &#187; Bruce Sterling&#8217;s &#8220;At the 9am of the Augmented Reality Industry&#8221; keynote video</dc:creator>
		<pubDate>Fri, 09 Jul 2010 14:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-85133</guid>
		<description>[...] This is a sequel to his previous speech &#8220;At the dawn of the Augmented Reality Industry&#8220;, which you can find here. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is a sequel to his previous speech &#8220;At the dawn of the Augmented Reality Industry&#8220;, which you can find here. [...]</p>
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		<title>By: Dr. Curiosity</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-53044</link>
		<dc:creator>Dr. Curiosity</dc:creator>
		<pubDate>Fri, 18 Sep 2009 03:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-53044</guid>
		<description>Having played with one of Microvision&#039;s earlier HUD prototypes, I&#039;m really hoping they do get to the point where they&#039;re commoditised tech. Even at 800x600 in single colour, it was a joy to use - even on my weak eye (+6.0 prescription), I just needed to move a focus knob and the image was crystal clear.

Still, the medium is not the message. We still need to find good ways of interacting with virtual content - and in the end, usability will play a big role in the form factor of the devices and interfaces we develop. What we can do influences what we think we should be able to do, and vice-versa.</description>
		<content:encoded><![CDATA[<p>Having played with one of Microvision&#8217;s earlier HUD prototypes, I&#8217;m really hoping they do get to the point where they&#8217;re commoditised tech. Even at 800&#215;600 in single colour, it was a joy to use &#8211; even on my weak eye (+6.0 prescription), I just needed to move a focus knob and the image was crystal clear.</p>
<p>Still, the medium is not the message. We still need to find good ways of interacting with virtual content &#8211; and in the end, usability will play a big role in the form factor of the devices and interfaces we develop. What we can do influences what we think we should be able to do, and vice-versa.</p>
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		<title>By: Seej 500</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-51013</link>
		<dc:creator>Seej 500</dc:creator>
		<pubDate>Sun, 13 Sep 2009 01:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-51013</guid>
		<description>&quot;b1ndychd - September 6th, 2009 at 5:29 am

…why does Maptor have the same theme music as the Fleshlight?&quot;

Because, as the guy who introduces Bruce says, they&#039;re into &quot;Cyberspunk.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;b1ndychd &#8211; September 6th, 2009 at 5:29 am</p>
<p>…why does Maptor have the same theme music as the Fleshlight?&#8221;</p>
<p>Because, as the guy who introduces Bruce says, they&#8217;re into &#8220;Cyberspunk.&#8221;</p>
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		<title>By: taz</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-49725</link>
		<dc:creator>taz</dc:creator>
		<pubDate>Wed, 09 Sep 2009 15:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-49725</guid>
		<description>I was entranced at Gibson&#039;s take on AR in Spook Country.  Add clatter to that?  Pure nifty.  Until the ad agencies get ahold of the tech and you find yourself playing whack-a-mole with AR popup ads on your lens.

The moral?  Advertising sucks.</description>
		<content:encoded><![CDATA[<p>I was entranced at Gibson&#8217;s take on AR in Spook Country.  Add clatter to that?  Pure nifty.  Until the ad agencies get ahold of the tech and you find yourself playing whack-a-mole with AR popup ads on your lens.</p>
<p>The moral?  Advertising sucks.</p>
]]></content:encoded>
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	<item>
		<title>By: taz</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-49724</link>
		<dc:creator>taz</dc:creator>
		<pubDate>Wed, 09 Sep 2009 15:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-49724</guid>
		<description>I was entranced at Gibson&#039;s take on AR in Spook Country.  Add clatter to that?  Pure nifty.  Until you find yourself playing whack-a-mole with AR popup ads.

The moral?  Advertising sucks.</description>
		<content:encoded><![CDATA[<p>I was entranced at Gibson&#8217;s take on AR in Spook Country.  Add clatter to that?  Pure nifty.  Until you find yourself playing whack-a-mole with AR popup ads.</p>
<p>The moral?  Advertising sucks.</p>
]]></content:encoded>
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		<title>By: m1k3y</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-49639</link>
		<dc:creator>m1k3y</dc:creator>
		<pubDate>Wed, 09 Sep 2009 02:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-49639</guid>
		<description>ha!  thx radian</description>
		<content:encoded><![CDATA[<p>ha!  thx radian</p>
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		<title>By: radian</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-49580</link>
		<dc:creator>radian</dc:creator>
		<pubDate>Tue, 08 Sep 2009 22:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-49580</guid>
		<description>haha, Layar Man is amazing: http://www.youtube.com/watch?v=B9eqcMGqJ-A&amp;feature=related&amp;fmt=18</description>
		<content:encoded><![CDATA[<p>haha, Layar Man is amazing: <a href="http://www.youtube.com/watch?v=B9eqcMGqJ-A&#038;feature=related&#038;fmt=18" rel="nofollow">http://www.youtube.com/watch?v=B9eqcMGqJ-A&#038;feature=related&#038;fmt=18</a></p>
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		<title>By: radian</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-49346</link>
		<dc:creator>radian</dc:creator>
		<pubDate>Mon, 07 Sep 2009 22:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-49346</guid>
		<description>Nah, the test of when a tech has arrived is can you play Doom^H^H^H^H Quake on it. ARQuake shows AR is here: http://en.wikipedia.org/wiki/ARQuake</description>
		<content:encoded><![CDATA[<p>Nah, the test of when a tech has arrived is can you play Doom^H^H^H^H Quake on it. ARQuake shows AR is here: <a href="http://en.wikipedia.org/wiki/ARQuake" rel="nofollow">http://en.wikipedia.org/wiki/ARQuake</a></p>
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		<title>By: Echoes _ September 7, 2009 &#124; THIS MessaGE is being BroAdCAST on all wIRELESS FREQUENCIES_</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-49271</link>
		<dc:creator>Echoes _ September 7, 2009 &#124; THIS MessaGE is being BroAdCAST on all wIRELESS FREQUENCIES_</dc:creator>
		<pubDate>Mon, 07 Sep 2009 14:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-49271</guid>
		<description>[...] AUGMENTED REALITY!!1 [...]</description>
		<content:encoded><![CDATA[<p>[...] AUGMENTED REALITY!!1 [...]</p>
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		<title>By: b1ndychd</title>
		<link>http://grinding.be/2009/09/06/augmented-reality1/comment-page-1/#comment-49137</link>
		<dc:creator>b1ndychd</dc:creator>
		<pubDate>Sun, 06 Sep 2009 12:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://grinding.be/?p=1978#comment-49137</guid>
		<description>...why does Maptor have the same theme music as the Fleshlight?</description>
		<content:encoded><![CDATA[<p>&#8230;why does Maptor have the same theme music as the Fleshlight?</p>
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