Autodesk test implanting electronics in cadavers

Posted by on May 14th, 2012

From New Scientist:

Researchers at Autodesk, a software company in Toronto, Canada, checked to see whether the methods we currently use to interface with our gadgets work when the device is implanted in human tissue. The answer was a resounding “yes”.

A button, an LED and a touch sensor all functioned appropriately when embedded under the skin of a cadaver’s arm. The team was even able to communicate transcutaneously using a Bluetooth connection and charge the electronics wirelessly.

“That’s the bottom line,” says Christian Holz of the Autodesk team, who presented the work this week at the Conference on Human Factors in Computing Systems in Austin, Texas. “Traditional user interfaces work through the skin.”

There are also clear benefits to implanted electronics. “The device is always there,” says Holz. “You cannot lose it.” And implants provide new interface methods. A gadget similar to a smartphone could provide a calendar alert by means of a gentle sub-skin vibration, for example.

And that creepy feeling? It is a common reaction now, but may lessen as people become familiar with the technology. The idea of using a machine to assist a human heart was once deemed unnatural, for example, but the insertion of a pacemaker is now a routine procedure.

“In general, the trend has been that people are more and more willing to incorporate bits of the machine world into themselves,” says Sherry Turkle, a sociologist at the Massachusetts Institute of Technology.

“The perception [of this technology] 10 years ago would differ from today and from what we would get in 10 years’ time,” agrees Holz.

Turkle wants society to think seriously about the potential downsides of implanted electronics, including tracking. But she has also studied how people relate to their cellphones and notes that some talk about them as if they were cyborgs.

“People literally cannot be without this device,” Turkle says. “They don’t feel the same when they are not connected. We live with our phones as if they are part of our body.”


iDermal

Posted by on May 9th, 2012
YouTube Preview Image

thanks to Bunny for the tip-off!


Problem?

Posted by on April 7th, 2012

Problem?


Link Dump 20-05-2011

Posted by on May 19th, 2011
  • Bionic hand for ‘elective amputation’ patient

    “The operation will change my life. I live 10 years with this hand and it cannot be (made) better. The only way is to cut this down and I get a new arm,” Milo told BBC News prior to his surgery at Vienna’s General Hospital.

    Milo took the decision after using a hybrid hand fitted parallel to his dysfunctional hand with which he could experience controlling a prosthesis.

    Such bionic hands, manufactured by the German prosthetics company Otto Bock, can pinch and grasp in response to signals from the brain that are picked up by two sensors placed over the skin above nerves in the forearm.

  • Vuzix Announces New See-Through Augmented Reality Enabled Video Eyewear

    The STAR 1200 is a see-through AR-enabled binocular Video Eyewear that is expected to be used in a wide variety of industrial, commercial, defense and some consumer applications. Building from Vuzix’ award winning technology in AR-enabled video eyewear, the new display will allow users to view the real world scene while also viewing relevant computer generated information, graphics and alerts. The AR glasses will provide connectivity to VGA, component and composite video sources. The STAR 1200 comes with 6 degrees of freedom (DOF) motion tracking sensors and a built in camera for tracking and recognizing the real world. This allows 3D computer generated content to be locked in place when overlaid within the user’s real worldview.

  • Swiss Scientists Design a Turbine to Fit in Human Arteries

    “The heart produces around 1 or 1.5 watts of hydraulic power, and we want to take maybe one milliwatt,” Pfenniger explains. “A pacemaker only needs around 10 microwatts.” At the Microtechnologies in Medicine and Biology conference in Lucerne, Switzerland, earlier this month, Pfenniger presented results from a trial in which a tube is designed to mimic the internal thoracic artery, a millimeters-wide vessel that doctors sometimes cannibalize for surgery because it is redundant. The most efficient of the three off-the-shelf turbines he tested produced around 800 microwatts, which could run devices much more power hungry than today’s pacemakers

  • Sovereign Bleak installing magnets (in his fingertips) [VIDEO]

Elf Ears, Facial Horns & Complete Freedom of Expression

Posted by on April 19th, 2011

Via BoingBoing we have this piece on one of ABC’s programs, a “Look at the Freaks” story on the ‘sudden rising trend of Elf Ears‘, the new body-mod “fad.”‘ Blamed for this are Lord of the Rings and Avatar (and we’ll leave aside for now the separate issue of the rise of Na’vi as a hyper-real faith & freedom of religion). The story begins, as such fine pieces of journalism usually do, with a lighthearted quip:

Why would anybody want to do this?

So sayeth the gym-broadened, bottle-blonde’d, make-up wearing, probable result of plastic surgery, carefully constructed media personage. Oh, you meant why would they do stuff that isn’t socially accepted within the enforced/repeated framing of the Mainstream Media?

There’s an old quote I always like to bust out in situations like these, that I once read in a cartoon in a tattoo magazine:

Q. What’s the difference between a person with tattoos and a person without tattoos?

A. The person with tattoos doesn’t care if you don’t have any.

We’ve featured the work of Steve Haworth before, and the best thing about this story was that I immediately sought out a body-mod artist that visits my own shores on occasion, for friends seeking just such enhancements.

Now our old friend Ötzi the Iceman has tattoos, making this a most timeless, Human act. So what is the deal here? Are we in a new Victorian Age of Prudes?

Well, before I go any further, let me wedge in the recent contribution on this issue made by Lady Gaga: “‘I think promoting insecurity in the form of plastic surgery is infinitely more harmful than an artistic expression related to body modification”, continuing “I am an artist, and I have the ability and the free will to choose the way the world will envision me.” Speaking after appearing on the Jay Leno show thusly:

Honestly, I’m a bit disappointed that these Facial Horns are only cosmetic.. that she didn’t go all the way. Maybe she will soon? Maybe she won’t? Maybe it’s perfectly cool for her to play around with her own Identity?!

Indulge me while I wax lyrical for a bit, because there are some Things that need to be Said:

We are The Strange Children of Change.. the Wild, Beautiful Freaks that half frighten, half excite. . It falls on us to lead the way across these waves of radical change, calling back the way forward.

We come from all the cultures across the world and all ages. From many subcultures too; from SF Fandom, Science, Goth, Steampunk, Otherkin, Cyberpunk, Biopunk, Biohackers, etc

Radical Inclusiveness & Revolutionary Optimism are the Tools of our Trade.

We are friends to all. But remember, good friends call you on your bullshit and help you grow. They encourage you to realize your full potential and be a better (post)human.

Those within the Hierarchy see everything with binary vision: us/them, friend/foe, good/bad..  immediately judging for Fitness within it’s internal categories of Correctness.

We natives of the Network see with multiplicitous eyes.  Not judging, but listening.. finding all the common ways we connect, sharing our stories, offering advice, hard won wisdom and invitations to explore new things based on our own past experience and knowledge.

The only thing we don’t tolerate is intolerance.

Where our fellow travelers are mocked. Where courageous explorers like Lepht Anonym are criticized and called “un-transhumanist” by the likes of Natasha Vita-Moore & other elements of the H+ society, we are saddened. This is the Transhumanism of the Hierarchy. Remember, it is the forces of Control that started this whole mess.

The answer isn’t to appear “more palatable to the mainstream” (the defense with which they mark such decrees), it’s to shatter the whole fiction of a Mainstream to begin with!

So much of Transhumanist literature and discussion reeks of body hatred, of a desire to leave the meat behind and live forever in electric dreams, in their idealized, distant Future. Maintaining their current existence purely through virtual avatars. Grinders challenge and extend their limits in the here-and-now, taking everything they can find from the realms of Diet, Psychology, Linguistics, Philosophy, Computer Science, Neuroscience, Engineering, Physical Fitness, Architecture, Industrial and Fashion Design, etc etc, to enhance, explore & express themselves however they choose.

Freedom to modify one’s body, and it’s cousin, cognitive liberties… are they harder to fight for when the previous victories of Freedom of Speech, Religion, Association and so on seem to be under threat at present by so many forces. I say no! We support them all. We demand the right of a person to live and act however they choose – so long as they don’t physically harm anyone or restrict anyone else from equally doing so.

These Cultural Norms we struggle against are forced on to us by the weight of history and the continued existence of a Society where Citizens still need permission to make choices. Where they are not trusted and must be nannied by the State. Where everything appears to exist purely to reinforce the Normal (a term who’s only true meaning is in Statistics); that Impossible Individual representing the complete average of the group. This impossibility makes everyone a Square Peg in a Round Hole.. forever trying to Fit In.

Which brings us to the First Corollary of There Is No They: There Is No Normal.

If necessary, think of it this way, from a purely economic rationalist, productive point of view: if everyone is free to express themselves however they choose, they’ll be happier, more motivated (and frankly, less likely to kill themselves), instead of spending so much energy squashing down their True Self. A richer Society could exist!

We need to Defend these Freedoms. All of them. To stand firmly and say these things are Correct. Let us evolve!

In the Industrial Age everything seemed to be measured with the Bell Curve, but now we are in the territory of Exponential Graphs, Asymmetry and Radical Multiplicity.

For now, let us look Forward! to a more rich, varied world. Let multi-humanism be the new multi-culturalism!  Because it’s all hands on deck time, people.

In conclusion, as catt avery tweeted recently, “the evolutionary strength of the human social colony is most certainly its diversity of expression.”

(And that’s why I think Elf Ears and Facial Horns are cool.)


Digital Skins Body Atmospheres: a glimpse of 2050?

Posted by on March 25th, 2011

This short-film by Interdisciplinary Fashion Designer Nancy Tilbury and Visual Artists 125 Creative gives us a glimpse at what they think fashion in 2050 might look like:

Couture becomes a biological experience, gowns are assembled by gas and nano-electronic-particles, where tailoring and cosmetics are constructed by 3D liquid formations, including swallowable technologies exciting the mind, body and soul through physical expression. It is a time when couture will be cultured and farmed as fashion facets of human flesh. A Fashion Futures Film to provoke…

http://www.vimeo.com/9962212

thanks for the tip-off Emily Crane!
In fact, check out this film of her work too:

http://www.vimeo.com/15801130

“My Body, My Laboratory” in TIME

Posted by on March 17th, 2011


One of a rare breed of scientists willing to volunteer their own bodies in the service of science, professor Warwick let British surgeons place a silicon chip with 100 spiked electrodes directly into his nervous system in March 2002.

Any excuse to post a pic of Kevin Warwick, but this is taken from TIME’s overview of the advances made via self-experimentation and how it’s continuing today amongst enthusiasts on the internet; My Body, My Laboratory:

For centuries, self-experimentation was an accepted form of science. Sir Isaac Newton almost burned his cornea because he could think of no other means of understanding visual hallucinations than staring at the sun. But in recent years, the academic institutions, grant agencies and journals that have codified the scientific method have come to view self-experimentation with suspicion, worrying that it leads to bias or misleading results. Nevertheless, the practice continues among a small number of professors and doctors who see it as the last chance to prove an underfunded theory, as an act of solidarity with other study subjects. Or simply as an avenue to fame.

Self-experimentation has also found new life on the Internet. So-called self-tracking has already made lay scientists of many of us as we buy the latest exercise device or nutritional supplement and then log into forums to compare our findings with other investigators. What the practice lacks in rigor, it makes up for in zeal, not to mention the sheer number of subjects running their mini-studies. Somewhere in there, real — if ad hoc — science might occur. “To me, [self-tracking] is the future of self-experimentation,” says Seth Roberts, a professor of psychology at Tsinghua University in China, whose work led to the quirky best-selling diet book The Shangri-La Diet. The practice will continue among “normal people who are simply intent on discovering what works for them.”

Denis Harscoat, co-organizer of the Quantified Self group in London, agrees. Workers are more productive if they complete regular, small tasks rather than an occasional large project; the same is true of do-it-yourself science, he says. At the meetings Harscoat convenes, members discuss everything from monitoring their blood pressure to which behaviors best facilitate writing a play. “You might think we are a bunch of data-crunching geeks,” he says, “but it’s good to track.”

And track the Quantified Selfers do, often aided by new products designed for them: Zeo headbands, said to monitor sleep phases; Nike plus, shoes with a distance, speed and time sensor embedded in them; Asthmapolis, which records the location, time and date of each breath so asthmatics can monitor their attacks. Every bit of data is shared in meetings so it can be considered in the aggregate.


Kevin Warwick: A Practical Guide to Human Enhancement (video)

Posted by on February 4th, 2011

Here’s the vernacular video recording of Kevin Warwick‘s recent presentation at the recent UK H+ conference; A Practical Guide to Human Enhancement:

YouTube Preview Image YouTube Preview Image

Foragers

Posted by on December 14th, 2010

Here’s an interesting piece of design fiction, via BLDGBLOG.

Dunne & Raby, commissioned by Design Indaba as part of Protofarm 2050 for the ICSID World Design Congress in Singapore, have come up with an interesting solution for our “need to produce 70% more food in the next 40 years”.

In short, turn more things into food.

So far we have not really embraced the power to modify ourselves. What if we could extract nutritional value from non-human foods using a combination of synthetic biology and new digestive devices inspired by digestive systems of other mammals, birds, fish and insects?

As such, a group of people take their fate into their own hands and start building DIY devices. They use synthetic biology to create “microbial stomach bacteria”, along with electronic and mechanical devices, to maximise the nutritional value of the urban environment, making-up for any shortcomings in the commercially available but increasingly limited diet. These people are the new urban foragers.

Foragers is about the contrast between bottom-up and top-down responses to a massive problem and the role played by technical and scientific knowledge. It builds on existing cultures currently working on the edges of society, who may initially appear extreme and specialist – guerrilla gardeners, garage biologists, freegan gleamers etc. By adapting and expanding these strategies, they become models to speculate on what might happen in the future

http://www.vimeo.com/8141224

The video is as a crazy as the concept might seem.  But is it so crazy it just might work?


CNN Video interview with Wafaa Bila, of the Third I project

Posted by on December 6th, 2010

I know Kevin posted about this last month, but I just found this video interview by CNN and.. well, you’ve got to see it.  (Just try and self-filter out the CNN lady)


TED Talks: The bio-future of joint replacement

Posted by on November 16th, 2010

Previously:


Implantable, “e-tattoos” are almost here

Posted by on October 20th, 2010

Word up cutting-edge body-mod enthusiasts!  Or should I say bleeding-edge?  Either/or.  For the long wait for implantable, “electronic tattoos” is nearly over.

Via PhysOrg:

Researchers in the US, China, Korea and Singapore have collaborated to develop flexible ultra-thin sheets of inorganic light emitting diodes (LEDs) and photodetectors for implantation under the skin for medical monitoring, activating photo-sensitive drugs, and other biomedical applications.

The PDMS substrate is flexible enough that the circuits can still function even if twisted or stretched by even as much as 75 percent. Rogers said most research has concentrated on organic LEDs (OLEDs), which are extremely sensitive to water and oxygen, but the flexible arrays are encapsulated in a thin layer of silicon rubber, which makes them waterproof and allows them to function well when implanted or completely immersed in biofluids. The design also eliminates the mechanical constraints normally imposed on such devices by the inflexible semiconductor wafers that support them.

Obviously, I’m filing the cosmetic uses for this under ‘other applications’. And, of course, early adopters beware! As cool as it will be to carve up your flesh and be the first at your local club to show this off, the tech will only improve from here. As always, I advise targetted leaps forwards with new technology. Unless you’re going for the future-retro-past look. Then, it’s perfect.


Talking with Amber Case

Posted by on September 22nd, 2010

Just in time for Cyborg Month!  (Well, every day is Cyborg Month around here, but you get the idea.)   Recently, M1k3y and I had the chance to have a talk with our favourite Cyborg Anthropologist, Amber Case.  We covered the history of cyborgs, the impact of her accident and subsequent surgeries, games, anthropology, the past present and future of CyborgCamp and a few other things.

You recently came close to what most people think of a Cyborg as a
result of your accident at SXSW, correct?   How has recovery been, and
has actually having implants – of a fairly mundane but important kind
- refined your ideas regarding Cyborgs?


Jeez, I am officially a Cyborg. 12:43 Am

On March 17, 2010, I slipped on a slippery deck in Austin, Texas on the last day of the SXSW conference.

The image above is an X-ray of what the orthopedic surgeon put into my ankle. The surgery was originally supposed to take 45 minutes, but when they opened up the sides of my ankle, they realized that all the bones had splintered into tiny pieces. The surgery ended up taking 4 hours. A lot of hardware was required to stabilize the bones while they healed back into place.

When I woke up from the surgery I was on so much pain killer that I couldn’t think or speak straight. I realized, as I lay in bed for the next 2 weeks, sleeping 20 hours a day, that there is a very important piece of time that is lost in the digital world. This piece of time is the time of nothingness. Of being alone with thoughts. Today, a lot of the space between moments is often filled with mobile devices. If you’re waiting in line for something, chances are, you might pull out your phone to distract yourself. This instant fix of connectivity happens all the time, so much so that your brain becomes used to non-stop stimulus and craves it when information turns off.

I couldn’t use a computer for a month after my surgery. Except for a few tweets here and there, and some E-mail on my iPhone, the rest of the day was spent in silence. Instead of living one moment to the next, I used the time to understand and plan for long term things, not just short term things. In short, getting injured provided me with a break and a completely different view on the world. I highly suggest it.

Another thing I discovered was that moving around in a wheelchair is an amazing experience. It’s slower and puts things at a completely different eye-level than usual. I found myself noticing the world around me, not just the digital world. I also gained a greater appreciation of Twitter. Even though I could barely move, I was still connected. From the 18th-20th centuries, advances in transportation were concerned with the physical self. Planes, trains and automobiles became faster and more efficient. The computer age advanced the ability for one to transport the mental self. Geography is annihilated.

How does it feel to be the name – besides Donna Haraway – that most people think of when they hear “Cyborg Anthropologist?”

In the early 90′s Donna Haraway proposed what she termed a “cyborg anthropology” to study the relation between the machine and the human, and she adds that it should proceed by “provocatively” reconceiving “the border relations among specific humans, other organisms, and machines. But Haraway wasn’t the first to discuss Cyborg Anthropology. In fact, concepts of human and technological interaction have been seriously examined by anthropologists since 1942, with the initial focus being the use and effects of feedback. These discussions led to the Macy Conferences in the 1940′s and 50′s. These were no ordinary conferences. They were attended by academic and technological luminaries such as Margaret Mead and Gregory Bateson, John von Neumann and Norbert Weiner, inventor of the field of Cybernetics.

Though Haraway’s “A Cyborg Manifesto” was published in 1991, it wasn’t until 1993 that the idea of a “Cyborg Anthropology” was formally proposed at the Annual Meetings of the American Anthropological Association (AAA) by Joeseph Dumit and Robbie Davis-Floyd. Robbie’s interests were in human reproduction, which is one of the first fields that the study of cyborg anthropology was seriously applied to. If you think about it, the modern birthing process is extremely cybernetic. There are all sorts of machines that allow a doctor  see what a baby looks like inside the womb. If a baby has a difficult time being born, a Caesarean section can be preformed with minimal risk to the mother. If a baby is premature, it can be hooked up to an incubator, the equivalent of an external cybernetic womb.

I studied the anthropology of Internet marketing when I first left college. I knew that if I didn’t quickly make a career for myself, or be findable, I’d never survive. I wrote my thesis early and spent the last semester of college inventing courses for myself to take with titles like “Corporate Information and Power”. Then I went to conferences on marketing and business and met people. It was that networking that brought my degree to life, and it was the title cyborg anthropologist that made people stop and ask me what that meant, vs. simply being a marketer or consultant. I expected the field of Cyborg Anthropology to develop over time, and was surprised that there were not more cyborg anthropologists out there. Technically, anthropologist danah boyd’s research on teenagers and social networks falls into the field of cyborg anthropology. I’d also recommend the work of Sadie Plant (specifically her essay “On the Mobile”, and MIT’s Sherry Turkle, who wrote and edited dozens of books about humans and technology far before technology was ubiquitous as it is now.

Do you have any thoughts on on recreational cyborg-ery; the move of home gaming systems towards more physically interactive designs and the nascent field of AR gaming?

The Internet as Playground and factory is the best phrase I’ve found to describe what’s going on in the virtual and physical worlds. Foursquare makes it so that every venue in real life has a point value. Yelp makes it so that every place is an experience that can be reported on and shared. Facebook and Twitter turn everyday interactions into historical text.

But each moment of play is also a moment of work. Each additional review, each status update, and every Foursquare check-in is work. Because it is fun, there is no friction to contributing. But it is still work. The Facebook database is updated by millions of unpaid workers every day, voluntarily contributing their content in order to receive responses and content and the release of oxytocin that comes with a community’s response to their contribution. The more one contributes to Facebook, the more information Facebook has on human interests and behavior. And the more information Facebook has on human interests and behavior, the more advertiser on Facebook pay for access to demographic data.

Reality is boring. Waiting in line at the DMV suck. Real life takes time. Digital life is more instantaneous. In real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville step in to take care of that void. Whereas one doesn’t have the money, time or room for a real garden, Farmville provides one without the back aching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative.

In the future, hybrid reality, or life which is both a game and real, might blot out the mild dystopia that we all live in. Or it will make us more intolerable of the space between reality. And for those who spend a lot of time in reality, Foursquare is a good add-on for making the mundane exciting. To be crass, one might say that Foursquare is kind of like dogs pissing on fire hydrants and having other dogs come along and sniff them to see who’s been there. The dog with the most potent urine is mayor of the fire hydrant.

Some of the current hybrid reality games involve players getting +1 followers, and  +1 likes. In an RPG, you might battle creatures with similar stats, or team with them. On Twitter, you might talk or argue with those who have similar stats. These stats are not new. They always existed in some form or another in real life. The Internet is not building these stats, but is making visible stats that people already have between each other. (See Paul Adam’s brilliant slides on this subject). The web also offers the opportunity for people in different geographies and times to connect with one another based on stats.  In a reputation economy, one levels up or down after gaining or losing friends or followers. How much one levels up depends on the quality and actual connectedness of a friend or follower.

When I think of reality and mobile technology gaming I often think of the Tamagotchi. The Tamagotchi was one of the first major virtual pets to hit the market. Since its introduction in 1996, over 70 million Tamagotchis have been sold. The toy is simple. Children and teens feed, train and clean up after a virtual pet through a few buttons on the screen. In return, the pet grows older. Teens took to the toys in school and became obsessive about maintaining them. Why? The virtual pet on the device exhibited signs of life – it had needs, grew, and died. Each of these aspects caused toy owners to become mentally attached to them, responding to the stimulus with the correct series of button presses.

Real life relationships are complex. They must be maintained, or they fade away. The cell phone, like the Tamagotchi, is a virtual way to feed relationships. Friends may be fed by button presses, and looked after. A mobile phone cries, and it must be picked up and soothed back to sleep. When it runs out of battery power it must be fed. Because the mobile phone requires attention, it too resembles a living creature. Cell phones now live in our pockets and wake us up in the morning. They are our dashboards for interfacing with friends, family and appointments. They connect us to the database on which we now live.

I think one of the best people in this field is Jane McGonigal. I’d highly suggest watching her talk on “Saving the World Through Game Design” from the 2008 New Yorker conference. or reading the paper she wrote on “i love bees”, an excellent massive alternate reality game with thousands of participants.  Another great resource in this field is Mary Flanigan. She studies games and wrote a wonderful book called Critical Play that combines a view of games from 3,000 years ago, modern use of games in Art movements, and digital games.

Do you see a lot of currently externalized technologies such as cell-phones and portable entertainment platforms becoming internalized in our lifetimes? For that matter what do you think the odds are of viable and substantial life extension in the near future?

One of the risks of internalizing technologies such as cell phones is that human bodies are prone to viruses, and software and hardware devices are just not good enough. They fail all of the time. They’re full of bugs. They’re full of security risks and faultly code. This is not the problem of code, but of the messy conditions in which much of the code that runs mainstream devices is created. Marketers, managers, investors, board members, programmers – those with bad documentation practices – those who leave in the middle of a project, changing protocols, communication between devices, software updates, legacy software, production practices, pricing, cutting corners – all of these things prevent implantable hardware from functioning as well as one might like it to. There’s also a problem with upgrading hardware once it is implanted. The decision to purchase a cell phone is already a difficult one. The decision to have an operation to implant something in your body something a quite a bit more involved than that.

Feed by M.T. Anderson is an adolescent fiction book that deals with a lot of these concepts, specifically issues of class status, consumption, and faulty electronics. The premise of the book is quite simple – everyone gets an implant when they are young that allows them to connect to the “Feed” (this book was written before the idea of the Facebook feed, and before the concept of Feeds in general). Those with less money have faultier feeds than others, and this is what I expect might happen when people begin getting implants. They’ll need to be updated every few years, or less. Even today, those who do not update their external prosthetic devices experience those devices turning against them. Hang on to an old computer or car for too long, and it’ll break. If you don’t have enough money to upgrade to the next technology, bad things happen.

I guess while we’re talking about advancing technologies, I’m contractually obligated  to ask about your stance on the Technological Singularity – Where do you fall in regards to Extropianism or the Singularity?

I think the Singularity has happened already – but only three times. The first time was the Earthquake in Haiti. The second was Micheal Jackson’s death, and the third was the World Cup. It’s a snarky reply, but it’s the one I’ve been giving recently. Everyone was with technosocial access was connected in each of those situations, and everyone was following along. A more serious reply is not going to fit in this blog post, as I only barely touched it in my thesis on cell phones and technosocial sites of engagement.

What’s the quick summary of the CyborgCamp concept?

CyborgCamp is an unconference about the future of the relationship between humans and technology. We discuss topics such as social media, design, code, inventions, web 2.0, twitter, the future of communication, cyborg technology, anthropology, psychology, and philosophy. It’s a small conference that attracts around 120 participants, slightly less than Dunbar’s Number. The speakers and sponsors generally come from the local community. In 2008 we had Ward Cunningham, inventor of the first wiki. He gave a fascinating speech on Seeing that left the audience stunned. Ward does not think in the same way that anyone else thinks. His approach to problem solving is an incredible thing to watch.

CyborgCamp - Ward Cunningham @wardcunningham on Seeing

In my experience with the “unconference” structure, sometimes themes develop organically from the participants – was there a particular theme that struck you as emerging from CyborgCamp Seattle?

CyborgCamp Seattle had varying themes and people from many different backgrounds giving speeches. My favorite one was an extremely in-depth speech on the history of cybernetics. The CEO of a security company demoed his upcoming TED talk on the use of shovels in developing countries, and I gave a talk on non-visual augmented reality with SMS and GPS. At one point, a number of us got into a passionate discussion on the effect of technology on education. That one was the most unexpected and organic, and it was fun to discuss.

Have previous CyborgCamps spawned projects or offshoots of their own?

Yes, the first CyborgCamp in Portland, Oregon and it helped a local videomaker get his business off the ground. There will be one in Brazil in the next year, and there was one in Seattle a few months ago.

CyborgCamp Seattle is now in your rear-view mirror, and with CyborgCamp Portland and Brazil coming up, are there any takeaways from Seattle that you think will inform the next Camps this year?  Any thoughts on Camps further abroad than Brazil?

Each CyborgCamp takes on the unique flavor of the location in which it is planned. There is no way to predict what each one will be like before it occurs.

It’s been fantastic talking with you – is there anything you’d like to leave us with?

Thanks! It’s been a good time. If you’d like to learn more about Cyborg Anthropology, this site is slowly developing http://cyborganthropology.com/, as well as this webcast: http://cyborganthropology.com/O%27Reilly_Webcast. I’m also on Twitter at @caseorganic. There’s also a great project called 50 Posts about Cyborgs that people who like cyborgs will probably enjoy.


FDA approves telescopic eye implant

Posted by on September 11th, 2010

For a measley $15K elder Boomers can now repair another symptom of aging; “macular degeneration, a disease that…is a leading cause of vision loss for people over 60″. CBC News has more:

Two versions of the implantable miniature telescope can replace the natural lens and provide an image that is magnified by 2.2 or 2.7 times, the Food and Drug Administration said Tuesday.

The telescope magnifies and projects images onto a healthy portion of the retina, but can be used in one eye only; the other eye is needed for peripheral vision.

The telescope is intended for patients 75 and older with severe to profound vision impairment caused by blind spots, the FDA said. Because the brain must merge the views from two eyes into a single image, patients will need rehabilitation after the surgery to make it work, the FDA said.

A clinical test of the telescope involving 219 patients found that 75 per cent had their vision improve from severe or profound impairment to moderate impairment.

Due to the size of the device, implantation can cause other problems, including the need for a corneal transplant, the FDA warned.

Picture via Gizmodo. Thanks for the tip-off Prophesise!


Pimp My Gimp

Posted by on August 25th, 2010

In happy news, it seems the returning vets from OS wars are owning their prostheses; far from hiding them, they are doing everything to ‘pimp them out’.

Which this Doonesbury strip captures:

PIMP MY GIMP
(Click thru for higher rez)

This via Rob ‘Eyeborg’ Spence, who is seeking a suitable female volunteer to create a real-life Cherry Darling from Death Proof.


Interview with Kevin Warwick on Motherboard.tv

Posted by on August 13th, 2010

We kind of like Kevin Warwick a lot here. And for good reason, he is, like Tony Stark, using himself as a test-pilot for the future.

So, of course, we must post this interview with him over on Motherboard.tv:

Most interesting is him further confirming that neuro-streaming will be the Next Big Thing, in Lifeblogging..

via Gizmodo


Slampt shows how to implant an RFID chip

Posted by on June 24th, 2010

We don’t get the chance to post much actual in-world Grinding here; not that we’re not constantly on the look out for it.

Implanting an RFID chip and modding your stuff to use it is still the state of the art in Grinder Tech. (And if there’s something better you know of out there, EMAIL ME! m1k3y AT grinding DOT be). We’ve mentioned Jon Oxer on here a few times, but the details were incomplete.

Western Australian honorary Grinder slampt has done the best job so far in documenting the process; even videoing the minor surgery he had to implant the chip:

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His main reference was Tim Fanelli’s excellent RFID wiki, so (hint hint) that’s an excellent place to get started if you’re so inspired! (And if anybody starts saying you’re getting the Number of the Beast implanted, point them straight to his Implant Philosophy page.)

This is still very much DIY tech. Getting the chip implanted is the easiest part; they’re not expensive at all. The harder part seems to be finding a doctor, nurse or piercing professional happy to inject the chip.

The much more expensive part, especially in spending TIME, not MONEY, is modifying your house, car, motorbike or computer.. whatever it is you want to use the chip to control or access.

We’re still a ways off having off-the-shelf, consumer tech that is RFID Implant ready; give it time. But there are resources aplenty out there to help you. Find your local HackerSpace; failing that, create one!

So get to it. Wow me and report back.

UPDATE: Minor correction, per slampt: “Tim Fanelli has an excellent RFID wiki, which I both contributed to and used. This is a great source of information and people are encouraged to contribute.”


Deus Ex: Human Revolution

Posted by on June 7th, 2010
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A very nice polish on the cyberpunk genre.. which is, what?, nearly 30 years old now, and still seems just a few years away from being realized.


First human ‘infected’ with computer virus

Posted by on May 27th, 2010
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via 80% of the humans I follow on Twitter.


towards real posthumanism: bio-hacking to replace our organs

Posted by on May 3rd, 2010

How about a round-up post showing a few ways in which (if we can survive long enough) we just might get to live forever?

First off, scientists! have created stretchy artificial skin:

Scientists at Spain’s University of Granada have created artificial skin with the resistance, firmness and elasticity of real skin. It is the first time artificial skin has been created from fibrin-agarose biomaterial. Fibrin is a protein involved in the clotting of the blood, while agarose is a sugar obtained from seaweed, commonly used to create gels in laboratories. The new material could be used in the treatment of skin problems, and could also replace test animals in dermatological labs

They say perfect for burn victims, I say skin-covered body mods would be neat too.

Speaking of DIY efforts, how about an interview in the Economist about DIY BIO?

It will surprise few of you that DARPA is still bent on creating super-soldiers, or in this case making them super-survivors.

Lastly, this TEDMED Talk from 2009 on regenerating organs is just… whoa:

Previously: