An Illustrated Dictionary of Cyborg Anthropology by Amber Case

Posted by on December 28th, 2011

Amber Case, Cyborg Anthropologist (who we’ve interviewed here) has produced this excellent dictionary of terms for her field.

For those who came in late…

Cyborg Anthropology is a way of understanding how we live as technosocially connected citizens in the modern era. Our cell phones, cars and laptops have turned us into cyborgs. What does it mean to extend the body into hyperspace? What are the implications to privacy, information and the formation of identity? Now that we have a second self, how do we protect it?

This text covers various subjects such as time and space compression, hyperlinked memories, panic architecture, mobile technology, interface evaporation and how technology is changing the way we live.

But wait, there’s also cute illustrations by Maggie Nichols, like this one for Hyperlinked Memories:

I just bought mine, perhaps this is why you should cash that cheque from the Chemical Bank your nan put in your holiday card?


Cyborg News Special – 08-10-11

Posted by on October 8th, 2011

Some tasty news lately for aspirant cyborgs. Let’s take a look:

  • From BBC News – Monkeys’ brain waves offer paraplegics hope:


    …researchers trained the monkeys, Mango and Tangerine, to play a video game using a joystick to move the virtual arm and capture three identical targets. Each target was associated with a different vibration of the joystick.

    Multiple electrodes were implanted in the brains of the monkeys and connected to the computer screen. The joystick was removed and motor signals from the monkey’s brains then controlled the arm.

    At the same time, signals from the virtual fingers as they touched the targets were transmitted directly back into the brain.

    The monkeys had to search for a target with a specific texture to gain a reward of fruit juice. It only took four attempts for one of the monkeys to figure out how to make the system work.

    According to Prof Nicolelis, the system has now been developed so the monkeys can control the arm wirelessly.

    “We have an interface for 600 channels of brain signal transmission, so we can transmit 600 channels of brain activity wirelessly as if you had 600 cell phones broadcasting this activity.

    “For patients this will be very important because there will be no cables whatsoever connecting the patient to any equipment.”

    The scientists say that this work represents a major step on the road to developing robotic exoskeletons – wearable technology would allow patients afflicted by paralysis to regain some movement.

  • From Engadget – Cyberdyne HAL robotic arm hands-on:
    YouTube Preview Image

    …if all goes well, we may well see a brand new full-body suit at CES 2012 in January, so stay tuned.

  • From Gizmodo – Scientists Reconstruct Brains’ Visions Into Digital Video In Historic Experiment:
    YouTube Preview Image

    …according to Professor Jack Gallant—UC Berkeley neuroscientist and coauthor of the research published today in the journal Current Biology—”this is a major leap toward reconstructing internal imagery. We are opening a window into the movies in our minds.”

    Indeed, it’s mindblowing. I’m simultaneously excited and terrified. This is how it works:

    They used three different subjects for the experiments—incidentally, they were part of the research team because it requires being inside a functional Magnetic Resonance Imaging system for hours at a time. The subjects were exposed to two different groups of Hollywood movie trailers as the fMRI system recorded the brain’s blood flow through their brains’ visual cortex.

    The readings were fed into a computer program in which they were divided into three-dimensional pixels units called voxels (volumetric pixels). This process effectively decodes the brain signals generated by moving pictures, connecting the shape and motion information from the movies to specific brain actions. As the sessions progressed, the computer learned more and more about how the visual activity presented on the screen corresponded to the brain activity.

    After recording this information, another group of clips was used to reconstruct the videos shown to the subjects. The computer analyzed 18 million seconds of random YouTube video, building a database of potential brain activity for each clip. From all these videos, the software picked the one hundred clips that caused a brain activity more similar to the ones the subject watched, combining them into one final movie. Although the resulting video is low resolution and blurry, it clearly matched the actual clips watched by the subjects.

    Think about those 18 million seconds of random videos as a painter’s color palette. A painter sees a red rose in real life and tries to reproduce the color using the different kinds of reds available in his palette, combining them to match what he’s seeing. The software is the painter and the 18 million seconds of random video is its color palette. It analyzes how the brain reacts to certain stimuli, compares it to the brain reactions to the 18-million-second palette, and picks what more closely matches those brain reactions. Then it combines the clips into a new one that duplicates what the subject was seeing. Notice that the 18 million seconds of motion video are not what the subject is seeing. They are random bits used just to compose the brain image.

    Given a big enough database of video material and enough computing power, the system would be able to re-create any images in your brain.

  • Let’s not forget our second-selfs. From WIRED – Clive Thompson on Memory Engineering:

    Right now, of course, our digital lives are so bloated they’re basically imponderable. Many of us generate massive amounts of personal data every day — phonecam pictures, text messages, status updates, and so on. By default, all of us are becoming lifeloggers. But we almost never go back and look at this stuff, because it’s too hard to parse.

    Memory engineers are solving that problem by creating services that reformat that data in witty, often artistic ways. 4SquareAnd7YearsAgo was coinvented this past winter by New York programmer Jonathan Wegener, who had a clever intuition: One year is a potent anniversary that makes us care about a specific moment in our past. After developing the Foursquare service, his team went on to craft PastPosts, which does the same thing with Facebook activity, and it has amassed tens of thousands of users in just a few months.

    “There are so many trails we leave through the world,” Wegener says. “I wanted to make them interesting to you again.”

Lastly, some older things that slipped through the cracks:

  • From io9 – A gallery of biotech devices that could give you superpowers right now
  • http://www.vimeo.com/10184668

    A quick tutorial on how to extract serial data from the $80 Mattel Mindflex (mindflexgames.com)

  • From MIT’s technology review – Tattoo Tracks Sodium and Glucose via an iPhone:

  • The tattoo developed by Clark’s team contains 120-nanometer-wide polymer nanodroplets consisting of a fluorescent dye, specialized sensor molecules designed to bind to specific chemicals, and a charge-neutralizing molecule.

    Once in the skin, the sensor molecules attract their target because they have the opposite charge. Once the target chemical is taken up, the sensor is forced to release ions in order to maintain an overall neutral charge, and this changes the fluorescence of the tattoo when it is hit by light. The more target molecules there are in the patient’s body, the more the molecules will bind to the sensors, and the more the fluorescence changes.

    The original reader was a large boxlike device. One of Clark’s graduate students, Matt Dubach, improved upon that by making a modified iPhone case that allows any iPhone to read the tattoos.

    Here’s how it works: a case that slips over the iPhone contains a nine-volt battery, a filter that fits over the iPhone’s camera, and an array of three LEDs that produce light in the visible part of the spectrum. This light causes the tattoos to fluoresce. A light-filtering lens is then placed over the iPhone’s camera. This filters out the light released by the LEDs, but not the light emitted by the tattoo. The device is pressed to the skin to prevent outside light from interfering.

    Dubach and Clark hope to create an iPhone app that would easily measure and record sodium levels. At the moment, the iPhone simply takes images of the fluorescence, which the researchers then export to a computer for analysis. They also hope to get the reader to draw power from the iPhone itself, rather than from a battery.

    Clark is working to expand her technology from glucose and sodium to include a wide range of potential targets. “Let’s say you have medication with a very narrow therapeutic range,” she says. Today, “you have to try it [a dosage] and see what happens.” She says her nanosensors, in contrast, could let people monitor the level of a given drug in their blood in real time, allowing for much more accurate dosing.

    The researchers hope to soon be able to measure dissolved gases, such as nitrogen and oxygen, in the blood as a way of checking respiration and lung function. The more things they can track, the more applications will emerge, says Clark


PBS piece on advances in prosthetics

Posted by on June 29th, 2011

Great overview on Better Living Through Upgrades:

Watch the full episode.

via Wolven


Link Dump 20-05-2011

Posted by on May 19th, 2011
  • Bionic hand for ‘elective amputation’ patient

    “The operation will change my life. I live 10 years with this hand and it cannot be (made) better. The only way is to cut this down and I get a new arm,” Milo told BBC News prior to his surgery at Vienna’s General Hospital.

    Milo took the decision after using a hybrid hand fitted parallel to his dysfunctional hand with which he could experience controlling a prosthesis.

    Such bionic hands, manufactured by the German prosthetics company Otto Bock, can pinch and grasp in response to signals from the brain that are picked up by two sensors placed over the skin above nerves in the forearm.

  • Vuzix Announces New See-Through Augmented Reality Enabled Video Eyewear

    The STAR 1200 is a see-through AR-enabled binocular Video Eyewear that is expected to be used in a wide variety of industrial, commercial, defense and some consumer applications. Building from Vuzix’ award winning technology in AR-enabled video eyewear, the new display will allow users to view the real world scene while also viewing relevant computer generated information, graphics and alerts. The AR glasses will provide connectivity to VGA, component and composite video sources. The STAR 1200 comes with 6 degrees of freedom (DOF) motion tracking sensors and a built in camera for tracking and recognizing the real world. This allows 3D computer generated content to be locked in place when overlaid within the user’s real worldview.

  • Swiss Scientists Design a Turbine to Fit in Human Arteries

    “The heart produces around 1 or 1.5 watts of hydraulic power, and we want to take maybe one milliwatt,” Pfenniger explains. “A pacemaker only needs around 10 microwatts.” At the Microtechnologies in Medicine and Biology conference in Lucerne, Switzerland, earlier this month, Pfenniger presented results from a trial in which a tube is designed to mimic the internal thoracic artery, a millimeters-wide vessel that doctors sometimes cannibalize for surgery because it is redundant. The most efficient of the three off-the-shelf turbines he tested produced around 800 microwatts, which could run devices much more power hungry than today’s pacemakers

  • Sovereign Bleak installing magnets (in his fingertips) [VIDEO]

Song of the Machine

Posted by on April 23rd, 2011
http://www.vimeo.com/22616192

Song of the Machine is my favourite kind of design fiction, combining multiple forms of extrapolation from the present into the future.

Unlike the implants and electrodes used to achieve bionic vision, this science modifies the human body genetically from within. First, a virus is used to infect the degenerate eye with a light-sensitive protein, altering the biological capabilities of the subject. Then, the new biological capabilities are augmented with wearable (opto)electronics, which, by mimicking the eye’s neural song, establish a direct optical link to the brain. It’s as if the virus gives the body ears to hear the song of the machine, allowing it to sing the world into being.

So we’ve got advances in genetic engineering combined with electronic ones to overcome a biological disability through continuing man’s progress, it’s ongoing co-evolution with the tools he creates. Except this marks a Rubicon Moment, the crossing of a threshold into a merger between man and his technology and the result is something far more, a step toward the posthuman.

Get used to this. Better living through upgrades.

For more details see this article in the Guardian by the consultant to this project, Dr Patrick Degenaar, optogenetics researcher at Newcastle University and leader of the OptoNeuro project.


TED Talk: It’s time to question bio-engineering

Posted by on March 23rd, 2011

There’s not that much that’s new here, for those of us that have been closely following this over the years, but it’s still quite something to see listed, one after another, the many achievements made recently in genetic and bio engineering.

What I also like about this TED Talk, being by a bio-ethicist, is that he focuses on identifying the areas ethics need to be applied, without prescribing solutions or making immediate value judgements, something that seems to be increasingly rarer these days.


Skeletonics

Posted by on March 23rd, 2011

I want one:

via @dunagan23 | Make | Hack a Day


Scientists train mouse nerves to grow through series of tubes

Posted by on March 22nd, 2011

It’s got a long way to go before there are practical applications, but this is still seriously cool stuff. From Science News:

The discovery that offshoots from nascent mouse nerve cells explore the specially designed tubes could lead to tricks for studying nervous system diseases or testing the effects of potential drugs. Such a system may even bring researchers closer to brain-computer interfaces that seamlessly integrate artificial limbs or other prosthetic devices.

When the team seeded areas outside the tubes with mouse nerve cells the cells went exploring, sending their threadlike projections into the tubes and even following the curves of helical tunnels, the researchers report in an upcoming ACS Nano.

“They seem to like the tubes,” says biomedical engineer Justin Williams, who led the research. The approach offers a way to create elaborate networks with precise geometries, says Williams. “Neurons left to their own devices will kind of glom on to one another or connect randomly to other cells, neither of which is a good model for how neurons work.”

At this stage, the researchers have established that nerve cells are game for exploring the tiny tubes, which seem to be biologically friendly, and that the cell extensions will follow the network to link up physically. But it isn’t clear if the nerves are talking to each other, sending signals the way they do in the body. Future work aims to get voltage sensors and other devices into the tubes so researchers can eavesdrop on the cells. The confining space of the little tunnels should be a good environment for listening in, perhaps allowing researchers to study how nerve cells respond to potential drugs or to compare the behavior of healthy neurons with malfunctioning ones such as those found in people with multiple sclerosis or Parkinson’s.

Eventually, the arrangement may make it easier to couple living cells with technology on a larger scale, but getting there is no small task, says neuroengineer Ravi Bellamkonda of the Georgia Institute of Technology in Atlanta.

“There’s a lot of nontrivial engineering that has to happen, that’s the real challenge,” says Bellamkonda. “It’s really cool engineering, but what it means for neuroscience remains to be seen.”


Kinect & Arduino hacked together to create navigation system for the blind

Posted by on March 20th, 2011

From Switched:

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Created by Michael Zöllner and Stephan Huber from the University of Konstanz, NAVI (or Navigational Aids for the Visually Impaired) allows the blind to easily navigate an environment and avoid obstacles with tactile feedback via a vibrating belt, and audio cues delivered over a Bluetooth headset. The Kinect is mounted on a helmet and feeds video and depth data to a laptop worn on the back. The laptop then triggers vibrations in the Arduino-controlled belt to alert the wearer to nearby obstacles, and announces directions and the location of obstructions over the Bluetooth ear-piece. The system can also read QR signs to alert the wearer of their location.

via @tcarmody


“My Body, My Laboratory” in TIME

Posted by on March 17th, 2011


One of a rare breed of scientists willing to volunteer their own bodies in the service of science, professor Warwick let British surgeons place a silicon chip with 100 spiked electrodes directly into his nervous system in March 2002.

Any excuse to post a pic of Kevin Warwick, but this is taken from TIME’s overview of the advances made via self-experimentation and how it’s continuing today amongst enthusiasts on the internet; My Body, My Laboratory:

For centuries, self-experimentation was an accepted form of science. Sir Isaac Newton almost burned his cornea because he could think of no other means of understanding visual hallucinations than staring at the sun. But in recent years, the academic institutions, grant agencies and journals that have codified the scientific method have come to view self-experimentation with suspicion, worrying that it leads to bias or misleading results. Nevertheless, the practice continues among a small number of professors and doctors who see it as the last chance to prove an underfunded theory, as an act of solidarity with other study subjects. Or simply as an avenue to fame.

Self-experimentation has also found new life on the Internet. So-called self-tracking has already made lay scientists of many of us as we buy the latest exercise device or nutritional supplement and then log into forums to compare our findings with other investigators. What the practice lacks in rigor, it makes up for in zeal, not to mention the sheer number of subjects running their mini-studies. Somewhere in there, real — if ad hoc — science might occur. “To me, [self-tracking] is the future of self-experimentation,” says Seth Roberts, a professor of psychology at Tsinghua University in China, whose work led to the quirky best-selling diet book The Shangri-La Diet. The practice will continue among “normal people who are simply intent on discovering what works for them.”

Denis Harscoat, co-organizer of the Quantified Self group in London, agrees. Workers are more productive if they complete regular, small tasks rather than an occasional large project; the same is true of do-it-yourself science, he says. At the meetings Harscoat convenes, members discuss everything from monitoring their blood pressure to which behaviors best facilitate writing a play. “You might think we are a bunch of data-crunching geeks,” he says, “but it’s good to track.”

And track the Quantified Selfers do, often aided by new products designed for them: Zeo headbands, said to monitor sleep phases; Nike plus, shoes with a distance, speed and time sensor embedded in them; Asthmapolis, which records the location, time and date of each breath so asthmatics can monitor their attacks. Every bit of data is shared in meetings so it can be considered in the aggregate.


Prosthetics gallery in Time Life and PowerKnees more widely available

Posted by on February 25th, 2011

Wonderful gallery in Time Life, In Praise of Prosthetics (via @aeromenthe):

Meanwhile, on Engadget:

“the world’s first and only motor-powered prosthetic knee” was recently approved for reimbursement by the German National Health System, covered by private insurance in France and the UK, and picked up by select healthcare providers in the US. Power Knee combines “artificial intelligence,” motion sensors, and wireless communication to learn and adjust to the walking style of its users — that’s one small step for real-life cyborgs and one giant leap for prosthetic technology.


Link Dump 24-02-2011

Posted by on February 24th, 2011
  • Toward computers that fit on a pen tip: New technologies usher in the millimeter-scale computing era

    A prototype implantable eye pressure monitor for glaucoma patients is believed to contain the first complete millimeter-scale computing system…

  • Organs-on-a-Chip for Faster Drug Development

    The chips are still in their early stages, but investigators are translating more and more body parts to the interface. Last summer bioengineers at Harvard University..created a device that mimics a human lung: a porous membrane surrounded by human lung tissue cells, which breathes, distributes nutrients to cells and initiates immune responses.

  • The ‘core pathway’ of aging

    DePinho published a study in Nature in January 2011 that demonstrated it was possible to reverse the symptoms of extreme aging in mice by increasing their levels of telomerase, the enzyme that maintains the health of the telomeres.

  • Neuroscientists Create Perception Of Having Three Arms

    To prove that the prosthetic arm was truly experienced as a third arm, the scientist ‘threatened’ either the prosthetic hand or the real hand with a kitchen knife, and measuring the degree of sweating of the palm as a physiological response to this provocation.

  • Learning the Alien Language of Dolphins

    Herzing’s method is effectively the same as that used in Close Encounters of the Third Kind. The keyboard allows for dolphins to teach humans as much as the humans teach the dolphins.


Octomom as Selfish Cyborg

Posted by on February 1st, 2011

Ph.D. Octopus’ Luce has a fascinating article up, concerning the social construction of Nadya “Octomon” Suleman as a selfish cyborg:

In contrast no mention was initially made of Suleman’s refusal to undergo the same selective reduction procedure. A bioethicist at the University of Pennsylvania called the scandal an “ethical failure” and there were invocations only of Suleman’s obsessions, not God’s gifts. Of course Suleman embodied one of the media’s favorite objects of fascination and reproach: young, female, desirous, and with a body that performed feats unknown to natural woman. Like other media favorites, Suleman even got her own hybridized nickname, Octomom, but unlike Brangelina, the hybridity was maternal rather than romantic, interspecies rather than intra-; Octomom was part-mom, part-(marine)-beast, and implicitly part-machine.

Though at first the nickname Octomom seems to reduce Suleman to the sum of her eight kids, the focus on Suleman’s desire or “obsession” instead reduced her eight newborns to herself. The scorn heaped on Suleman’s actions carried the implication that the children should never have been born in the first place, a curious stance for a society obsessed with abortion, celebrity children, and big families like the conservative Christian Duggars and John & Kate Plus 8. But Suleman made no attempt to explain her extraordinary pregnancy outside her own personal desires, and she lacked the trappings-husband, comfortable income, religious belief-that might have normalized it socially.

As a result, Octomom became a symbol of selfish enhancement, artificial excess, and irresponsible motherhood, and a reproductive technology that has been used to conceive over 250,000 pregnancies in the United States since the early 1980s suddenly became the focus of intense public discussion, giving bioethicists a platform to point out that while IVF is widelyregulated throughout Europe, the US federal government only demands that ART clinics track their success rates.

Read the rest at Ph.D. Octopus.

[Link via Jezebel.]


Amber Case: We Are All Cyborgs Now

Posted by on January 11th, 2011


We see things differently

Posted by on January 11th, 2011

We’re 11 days into 2011 and I’m watching the north of my country drown on live-television, as they in turn switch between exhausted officals giving press conferences, to reports straight from social media. In fact, they’re just sending viewers straight to #qldfloods. But, look.. SHINY!

Let’s face it, we’re going to need ever better methods to record disaster pr0n and navigate our way through it. OK, we don’t need them, but some kind of distraction is needed now and again. What have we got so far this year?

Augmented reality HUDS? Check. This was just released for skiers:

Introducing  Transcend, Recon Instruments’ collaboration with Colorado’s Zeal Optics. Transcend is the world’s first GPS-enabled goggles with a head-mounted display system.

Minimum interaction is required during use, sleek graphics and smart optics are completely unobtrusive for front and peripheral vision making it the ultimate solution for use in fast-paced environments.

Transcend provides real-time feedback including speed, latitude/longitude, altitude, vertical distance travelled, total distance travelled, chrono/stopwatch mode, a run-counter, temperature and time. It is also the only pair of goggles in the world that boasts GPS capabilities, USB charging and data transfer, and free post-processing software all with a user-friendly, addictive interface.

Just like the dashboard of a sports car or the instruments of a fighter jet, Transcend’s display provides performance-enhancing data, but only when you choose to view it. Safe, smart, fun…all wrapped up in the hottest goggle frame of 2010/11.

Now, of course you ask, but how will I best show my friends a panoramic, interactive recording of that sick black run (or train for the next one)? Sony has just the thing:

Besides looking über futuristic, Sony’s “virtual 3D cinematic experience” head mounted display (aka ‘Headman’) sports some fairly impressive specs. The tiny OLED screens inside are head HD resolution (1280 x 720), and the headphones integrated into the sides of the goggles are outputting high quality simulated 5.1 channel surround sound.

OK, that’s just a prototype. But something like it will be coming soon, so leave some space for it in your underground bunker.

But m1k3y, you say.. “those are great and all, but WHERE’S MY CLATTER?!” Well, I saved the best for last:

In 2008, as a proof of concept, Babak Parviz at the University of Washington in Seattle created a prototype contact lens containing a single red LED. Using the same technology, he has now created a lens capable of monitoring glucose levels in people with diabetes.

It works because glucose levels in tear fluid correspond directly to those found in the blood, making continuous measurement possible without the need for thumb pricks, he says. Parviz’s design calls for the contact lens to send this information wirelessly to a portable device worn by diabetics, allowing them to manage their diet and medication more accurately.

Lenses that also contain arrays of tiny LEDs may allow this or other types of digital information to be displayed directly to the wearer through the lens. This kind of augmented reality has already taken off in cellphones, with countless software apps superimposing digital data onto images of our surroundings, effectively blending the physical and online worlds.

Making it work on a contact lens won’t be easy, but the technology has begun to take shape. Last September, Sensimed, a Swiss spin-off from the Swiss Federal Institute of Technology in Lausanne, launched the very first commercial smart contact lens, designed to improve treatment for people with glaucoma.

The disease puts pressure on the optic nerve through fluid build-up, and can irreversibly damage vision if not properly treated. Highly sensitive platinum strain gauges embedded in Sensimed’s Triggerfish lens record changes in the curvature of the cornea, which correspond directly to the pressure inside the eye, says CEO Jean-Marc Wismer. The lens transmits this information wirelessly at regular intervals to a portable recording device worn by the patient, he says.

Like an RFID tag or London’s Oyster travel cards, the lens gets its power from a nearby loop antenna – in this case taped to the patient’s face. The powered antenna transmits electricity to the contact lens, which is used to interrogate the sensors, process the signals and transmit the readings back.

Each disposable contact lens is designed to be worn just once for 24 hours, and the patient repeats the process once or twice a year. This allows researchers to look for peaks in eye pressure which vary from patient to patient during the course of a day. This information is then used to schedule the timings of medication.

Parviz, however, has taken a different approach. His glucose sensor uses sets of electrodes to run tiny currents through the tear fluid and measures them to detect very small quantities of dissolved sugar. These electrodes, along with a computer chip that contains a radio frequency antenna, are fabricated on a flat substrate made of polyethylene terephthalate (PET), a transparent polymer commonly found in plastic bottles. This is then moulded into the shape of a contact lens to fit the eye.

Parviz plans to use a higher-powered antenna to get a better range, allowing patients to carry a single external device in their breast pocket or on their belt. Preliminary tests show that his sensors can accurately detect even very low glucose levels. Parvis is due to present his results later this month at the IEEE MEMS 2011 conference in Cancún, Mexico.

“There’s still a lot more testing we have to do,” says Parviz. In the meantime, his lab has made progress with contact lens displays. They have developed both red and blue miniature LEDs – leaving only green for full colour – and have separately built lenses with 3D optics that resemble the head-up visors used to view movies in 3D.

Parviz has yet to combine both the optics and the LEDs in the same contact lens, but he is confident that even images so close to the eye can be brought into focus. “You won’t necessarily have to shift your focus to see the image generated by the contact lens,” says Parviz. It will just appear in front of you, he says. The LEDs will be arranged in a grid pattern, and should not interfere with normal vision when the display is off.

For Sensimed, the circuitry is entirely around the edge of the lens (see photo). However, both have yet to address the fact that wearing these lenses might make you look like the robots in the Terminator movies. False irises could eventually solve this problem, says Parviz. “But that’s not something at the top of our priority list,” he says.

So close… And Terminator eyes? That’s a feature, not a bug. YES PLEASE!


Lepht Anonym – Cybernetics for the Masses

Posted by on January 6th, 2011

Video of Lepht Anonym‘s presentation at 27c3, mentioned earlier, is now online.

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Wired Threat Level on Anonym

Posted by on December 30th, 2010

Wired Threat Level has recently posted a quick profile on Lepht Anonym, a Grinder and practical transhumanist:

Anonym’s vision of the transhuman is rather different. Less visionary, possibly, but more realistic. What she does is “grinding,” with homemade cybernetics and an intimate familiarity with medical mistakes, driven by a consuming curiosity rather than a philosophical creed.

She does her own surgery, with a scalpel and a spotter to catch her if she passes out, and an anatomy book to give her some confidence she isn’t going to slice through a vein or the very nerves she’s trying to enhance.

“The existing transhumanist movement is lame. It’s nano everything. It’s just ideas,” she says. “Anyone can do this. This is kitchen stuff.”

While we’ve mentioned Lepht here, before, the article is quick, and very much worth a read - especially to anyone interested in biohacking and homebrew enhancements who thinks they might be alone in poking at these boundaries.

[Via: Wired Threat Level]


Coming soon: liquid oxygen breathing suits

Posted by on December 15th, 2010
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Remember that scene from The Abyss, well it’s coming soon to a reality near you.

Here’s The Independent, with more details:

Arnold Lande, a retired American heart and lung surgeon, has patented a scuba suit that would allow a human to breathe “liquid air”, a special solution that has been highly enriched with oxygen molecules.

Lande envisages a scuba suit that would allow divers to inhale highly-oxygenated perfluorocarbons (PFCs) – a type of liquid that can dissolve enormous quantities of gas. The liquid would be contained in an enclosed helmet that would replace all the air in the lungs, nose and ear cavities.

The CO2 that would normally exit our body when we breathe out would be “scrubbed” from our blood by attaching a mechanical gill to the femoral vein in the leg.

By using oxygen suspended in liquid, divers would no longer have to worry about decompression sickness – the often fatal condition known as “the bends” which occurs when nitrogen dissolved in the blood under the immense pressures of deep water bubbles out as we rise. It could potentially allow them to descend to far greater depths than is currently possible.

Thanks for the tip-off Lonesamurai!


CNN Video interview with Wafaa Bila, of the Third I project

Posted by on December 6th, 2010

I know Kevin posted about this last month, but I just found this video interview by CNN and.. well, you’ve got to see it.  (Just try and self-filter out the CNN lady)


Profile On: Sarif Industries

Posted by on December 6th, 2010

Sarif Industries, the brainchild of David Sarif, has its roots in a repurposed Detroit auto plant and is on its way to becoming a prosthetics powerhouse…

As much as I’d love to see a day when I could write an article like that, sadly Sarif Industries is part of an ARG for the upcoming DEUS EX: HUMAN REVOLUTION RPG.  However, it is a lovely glossy bit of afternoon Transhumanity that is worth checking out.