Autodesk test implanting electronics in cadavers

Posted by on May 14th, 2012

From New Scientist:

Researchers at Autodesk, a software company in Toronto, Canada, checked to see whether the methods we currently use to interface with our gadgets work when the device is implanted in human tissue. The answer was a resounding “yes”.

A button, an LED and a touch sensor all functioned appropriately when embedded under the skin of a cadaver’s arm. The team was even able to communicate transcutaneously using a Bluetooth connection and charge the electronics wirelessly.

“That’s the bottom line,” says Christian Holz of the Autodesk team, who presented the work this week at the Conference on Human Factors in Computing Systems in Austin, Texas. “Traditional user interfaces work through the skin.”

There are also clear benefits to implanted electronics. “The device is always there,” says Holz. “You cannot lose it.” And implants provide new interface methods. A gadget similar to a smartphone could provide a calendar alert by means of a gentle sub-skin vibration, for example.

And that creepy feeling? It is a common reaction now, but may lessen as people become familiar with the technology. The idea of using a machine to assist a human heart was once deemed unnatural, for example, but the insertion of a pacemaker is now a routine procedure.

“In general, the trend has been that people are more and more willing to incorporate bits of the machine world into themselves,” says Sherry Turkle, a sociologist at the Massachusetts Institute of Technology.

“The perception [of this technology] 10 years ago would differ from today and from what we would get in 10 years’ time,” agrees Holz.

Turkle wants society to think seriously about the potential downsides of implanted electronics, including tracking. But she has also studied how people relate to their cellphones and notes that some talk about them as if they were cyborgs.

“People literally cannot be without this device,” Turkle says. “They don’t feel the same when they are not connected. We live with our phones as if they are part of our body.”


TSA break 16y.o.’s insulin pump with scanner

Posted by on May 9th, 2012

From ABC4:

After participating in a DECA conference in Salt Lake City with several classmates last week, Savannah, who is a type one diabetic and wears an insulin pump 24 hours a day, says she ran into TSA agents who were not prepared to deal with her medical situation. “I went up to the lady and I said, I am a type one diabetic. I wear an insulin pump. I showed her the pump. I said, what do you want me to do? I usually do a pat down – what would you recommend?”

Savannah then showed agents a doctor’s note explaining that the sensitive insulin pump should not go through the body scanner. She says she was told to go through it anyway. “When someone in a position of authority tells you it is – you think that its right. So, I said, Are you sure I can go through with the pump? It’s not going to hurt the pump? And she said no, no you’re fine.”

The 16-year-old walked into the scanner with some serious reservations “My life is pretty much in their hands when I go through a body scan with my insulin pump on.” She was right to be worried. She says the pump stopped working correctly. “Coming off an insulin pump is rough. You never know what is going to happen when you are not on the insulin pump.”

via Cat Vincent | /.


Las bio(mecánicas)

Posted by on May 7th, 2012

This “video of last year’s cyborg dance intervention at the Tijuana border crossing” comes via Chris N. Brown:

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Man and Machine

Posted by on March 25th, 2012

Nice bit of contemporary cyborging in this advertisement for BMW:

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and Da Vinci wept (#WINGS)

Posted by on March 20th, 2012

Maybe it’s a real angel with fake wings – LIFE

WINGS… who doesn’t want them? Now you can upgrade from the expensive, cosmetic pretties to this, thanks to WIRED:

Using videogame controllers, an Android phone and custom-built wings, a Dutch engineer named Jarno Smeets has achieved birdlike flight.

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According to Smeets’ calculations, he needed approximately 2,000 Watts of continuous power to support his roughly 180-pound frame and 40-pound wing pack. His arms could only really provide 5 percent of that, so the rest would have to come from motors. His arms and pecs would basically serve to guide the device and to flap the wings.

He built his electronic, wireless wing set out of Wii controllers, accelerometers harvested from an HTC Wildfire Android phone and Turnigy motors.

When he landed after the 60-second flight, he said, “At one moment you see the ground moving away, and then suddenly you’re free, a really intense feeling of freedom. The true feeling of flying. A [bleep] magical moment. The best feeling I have felt in my life.”

Well, only if you’re brave enough.

(Interesting to see wing-less angels being part of the plot of The River too)

UPDATE – as was suspected by many, this was a hoax. This doesn’t mean Wing Culture isn’t a fascinating opposition to Drone Culture.


Sorry, are my mechanical bits showing? (TATTOO)

Posted by on March 20th, 2012

via BLASTR


From 2023 with Love (#meetthenewgods)

Posted by on February 29th, 2012

The progressive development of man is vitally dependent on invention. It is the most important product of his creative brain.

~ Tesla (via @NikolaTeslaBot)

 

Viral video of the year goes to:

Meanwhile in the DANGERZONE… err, WIRED’s Dangerroom, fusing man and machine:

The body’s own nerves are arguably the biggest barrier towards turning the dream of lifelike replacements into a reality. Peripheral nerves, severed by amputation, can no longer transmit or receive any of the myriad sensory signals we rely on every day. Trying to fuse them with robot limbs, to create a direct neural-prosthetic interface, is no easy task.

“We think the interface problem is key to enabling the neuro-prosthetic concept,” Dr. Shawn Dirk, one of the researchers behind the finding, tells Danger Room. “And solving that is how we’re going to give amputees their bodies back.”

Dirk, alongside colleagues at Sandia National Laboratories, the University of New Mexico and the MD Anderson Cancer Center, set out to develop a synthetic substance that could act as a scaffold — that is, an artificial structure that can support tissue growth — successfully merging severed nerves with robotic limbs.

Of course, researchers have already made plenty of efforts to directly integrate nerves and prosthetics. But, according to Dirk, they typically “didn’t use technology that was compatible with nerve fibers,” which are tightly bundled and flexible. “Nerves need to grow and move around; they’re not going to integrate well with a stiff interface.”

Yes, the material comprising the scaffold had to be flexible and fluid, but it also needed to be extremely conductive. Nerve signals are highly localized, and also very, very subtle. An effective neural-prosthetic interface would need to transmit thousands of different signals per second to mimic the behavior of a real limb and its relationship to the brain and body.

To create that ideal interface, Dirk and his colleagues developed their own biocompatible polymers, meant to mimic the properties of nerve tissue. The material is also porous, so that nerves can extend through it, and lined with electrodes, to vastly enhance conductivity.

“There was a very limited inflammatory response,” Dirk says. “That’s important, because we’re looking for an interface that won’t be rejected by the body. We want something that can last years, decades, and hopefully entire lifetimes.”

The finding marks a huge, huge improvement over previous research efforts. Even Darpa, the Pentagon’s far-out research arm and a leader in prosthetic science, couldn’t seem to figure out a direct neural-prosthetic interface that was adequately sensitive and had a lifespan longer than a few months. In 2010, the agency asked for new research proposals that’d solve both those problems.

And while new prototype prosthetics have some incredible abilities, none of them include a direct interface. In fact, they’ve been designed to avoid one altogether. One Pentagon-funded project used “targeted muscle reinnervation surgery” to develop prosthetics that transmit signals from a bundle of nerves in the chest. Another, led by Johns Hopkins scientists, uses brain-implanted micro-arrays to transmit cues to an artificial limb.

A direct neural-prosthetic interface still remains years away. But if this polymer holds up in subsequent tests, it’ll mean prosthetics far more lifelike than even the most impressive artificial limbs currently in development. Most importantly, in the words of Darpa, prosthetics hooked right into the nervous system “would incorporate the [artificial] limb into the sense-of-self.”

 

But wait, perhaps I can interest you in immortality? Meet Brooke:

“Brooke is a miracle,” says her father, Howard Greenberg. “Brooke is a mystery,” says Lawrence Pakula, her pediatrician. “Brooke is an opportunity,” says Richard Walker, a geneticist with the University of South Florida College of Medicine. They all mean the girl from Reisterstown, a small town in the US state of Maryland, who may hold the answer to a human mystery. At issue is nothing less than immortality: Brooke Greenberg apparently isn’t aging.

She has no hormonal problems, and her chromosomes seem normal. But her development is proceeding “extremely slowly,” says Walker. If scientists can figure out what is causing the disorder, it might be possible to unlock the mysteries of aging itself. “Then we’ve got the golden ring,” says Walker.

He hopes to simply eliminate age-related diseases like cancer, dementia and diabetes. People who no longer age will no longer get sick, he reasons. But he also thinks eternal life is conceivable. “Biological immortality is possible,” says Walker. “If you don’t get hit by a car or by lightning, you could live at least 1,000 years.”

And we can’t talk about the New Gods without mentioning CHRONICLE (aka #newgodsproblems). Talkback anyone?


Telekinetic Boarding (sport of the futurepresent)

Posted by on February 22nd, 2012
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Read the how & the who at Engadget…


An Illustrated Dictionary of Cyborg Anthropology by Amber Case

Posted by on December 28th, 2011

Amber Case, Cyborg Anthropologist (who we’ve interviewed here) has produced this excellent dictionary of terms for her field.

For those who came in late…

Cyborg Anthropology is a way of understanding how we live as technosocially connected citizens in the modern era. Our cell phones, cars and laptops have turned us into cyborgs. What does it mean to extend the body into hyperspace? What are the implications to privacy, information and the formation of identity? Now that we have a second self, how do we protect it?

This text covers various subjects such as time and space compression, hyperlinked memories, panic architecture, mobile technology, interface evaporation and how technology is changing the way we live.

But wait, there’s also cute illustrations by Maggie Nichols, like this one for Hyperlinked Memories:

I just bought mine, perhaps this is why you should cash that cheque from the Chemical Bank your nan put in your holiday card?


Cyborg News Special – 08-10-11

Posted by on October 8th, 2011

Some tasty news lately for aspirant cyborgs. Let’s take a look:

  • From BBC News – Monkeys’ brain waves offer paraplegics hope:


    …researchers trained the monkeys, Mango and Tangerine, to play a video game using a joystick to move the virtual arm and capture three identical targets. Each target was associated with a different vibration of the joystick.

    Multiple electrodes were implanted in the brains of the monkeys and connected to the computer screen. The joystick was removed and motor signals from the monkey’s brains then controlled the arm.

    At the same time, signals from the virtual fingers as they touched the targets were transmitted directly back into the brain.

    The monkeys had to search for a target with a specific texture to gain a reward of fruit juice. It only took four attempts for one of the monkeys to figure out how to make the system work.

    According to Prof Nicolelis, the system has now been developed so the monkeys can control the arm wirelessly.

    “We have an interface for 600 channels of brain signal transmission, so we can transmit 600 channels of brain activity wirelessly as if you had 600 cell phones broadcasting this activity.

    “For patients this will be very important because there will be no cables whatsoever connecting the patient to any equipment.”

    The scientists say that this work represents a major step on the road to developing robotic exoskeletons – wearable technology would allow patients afflicted by paralysis to regain some movement.

  • From Engadget – Cyberdyne HAL robotic arm hands-on:
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    …if all goes well, we may well see a brand new full-body suit at CES 2012 in January, so stay tuned.

  • From Gizmodo – Scientists Reconstruct Brains’ Visions Into Digital Video In Historic Experiment:
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    …according to Professor Jack Gallant—UC Berkeley neuroscientist and coauthor of the research published today in the journal Current Biology—”this is a major leap toward reconstructing internal imagery. We are opening a window into the movies in our minds.”

    Indeed, it’s mindblowing. I’m simultaneously excited and terrified. This is how it works:

    They used three different subjects for the experiments—incidentally, they were part of the research team because it requires being inside a functional Magnetic Resonance Imaging system for hours at a time. The subjects were exposed to two different groups of Hollywood movie trailers as the fMRI system recorded the brain’s blood flow through their brains’ visual cortex.

    The readings were fed into a computer program in which they were divided into three-dimensional pixels units called voxels (volumetric pixels). This process effectively decodes the brain signals generated by moving pictures, connecting the shape and motion information from the movies to specific brain actions. As the sessions progressed, the computer learned more and more about how the visual activity presented on the screen corresponded to the brain activity.

    After recording this information, another group of clips was used to reconstruct the videos shown to the subjects. The computer analyzed 18 million seconds of random YouTube video, building a database of potential brain activity for each clip. From all these videos, the software picked the one hundred clips that caused a brain activity more similar to the ones the subject watched, combining them into one final movie. Although the resulting video is low resolution and blurry, it clearly matched the actual clips watched by the subjects.

    Think about those 18 million seconds of random videos as a painter’s color palette. A painter sees a red rose in real life and tries to reproduce the color using the different kinds of reds available in his palette, combining them to match what he’s seeing. The software is the painter and the 18 million seconds of random video is its color palette. It analyzes how the brain reacts to certain stimuli, compares it to the brain reactions to the 18-million-second palette, and picks what more closely matches those brain reactions. Then it combines the clips into a new one that duplicates what the subject was seeing. Notice that the 18 million seconds of motion video are not what the subject is seeing. They are random bits used just to compose the brain image.

    Given a big enough database of video material and enough computing power, the system would be able to re-create any images in your brain.

  • Let’s not forget our second-selfs. From WIRED – Clive Thompson on Memory Engineering:

    Right now, of course, our digital lives are so bloated they’re basically imponderable. Many of us generate massive amounts of personal data every day — phonecam pictures, text messages, status updates, and so on. By default, all of us are becoming lifeloggers. But we almost never go back and look at this stuff, because it’s too hard to parse.

    Memory engineers are solving that problem by creating services that reformat that data in witty, often artistic ways. 4SquareAnd7YearsAgo was coinvented this past winter by New York programmer Jonathan Wegener, who had a clever intuition: One year is a potent anniversary that makes us care about a specific moment in our past. After developing the Foursquare service, his team went on to craft PastPosts, which does the same thing with Facebook activity, and it has amassed tens of thousands of users in just a few months.

    “There are so many trails we leave through the world,” Wegener says. “I wanted to make them interesting to you again.”

Lastly, some older things that slipped through the cracks:

  • From io9 – A gallery of biotech devices that could give you superpowers right now
  • http://www.vimeo.com/10184668

    A quick tutorial on how to extract serial data from the $80 Mattel Mindflex (mindflexgames.com)

  • From MIT’s technology review – Tattoo Tracks Sodium and Glucose via an iPhone:

  • The tattoo developed by Clark’s team contains 120-nanometer-wide polymer nanodroplets consisting of a fluorescent dye, specialized sensor molecules designed to bind to specific chemicals, and a charge-neutralizing molecule.

    Once in the skin, the sensor molecules attract their target because they have the opposite charge. Once the target chemical is taken up, the sensor is forced to release ions in order to maintain an overall neutral charge, and this changes the fluorescence of the tattoo when it is hit by light. The more target molecules there are in the patient’s body, the more the molecules will bind to the sensors, and the more the fluorescence changes.

    The original reader was a large boxlike device. One of Clark’s graduate students, Matt Dubach, improved upon that by making a modified iPhone case that allows any iPhone to read the tattoos.

    Here’s how it works: a case that slips over the iPhone contains a nine-volt battery, a filter that fits over the iPhone’s camera, and an array of three LEDs that produce light in the visible part of the spectrum. This light causes the tattoos to fluoresce. A light-filtering lens is then placed over the iPhone’s camera. This filters out the light released by the LEDs, but not the light emitted by the tattoo. The device is pressed to the skin to prevent outside light from interfering.

    Dubach and Clark hope to create an iPhone app that would easily measure and record sodium levels. At the moment, the iPhone simply takes images of the fluorescence, which the researchers then export to a computer for analysis. They also hope to get the reader to draw power from the iPhone itself, rather than from a battery.

    Clark is working to expand her technology from glucose and sodium to include a wide range of potential targets. “Let’s say you have medication with a very narrow therapeutic range,” she says. Today, “you have to try it [a dosage] and see what happens.” She says her nanosensors, in contrast, could let people monitor the level of a given drug in their blood in real time, allowing for much more accurate dosing.

    The researchers hope to soon be able to measure dissolved gases, such as nitrogen and oxygen, in the blood as a way of checking respiration and lung function. The more things they can track, the more applications will emerge, says Clark


PBS piece on advances in prosthetics

Posted by on June 29th, 2011

Great overview on Better Living Through Upgrades:

Watch the full episode.

via Wolven


Link Dump 20-05-2011

Posted by on May 19th, 2011
  • Bionic hand for ‘elective amputation’ patient

    “The operation will change my life. I live 10 years with this hand and it cannot be (made) better. The only way is to cut this down and I get a new arm,” Milo told BBC News prior to his surgery at Vienna’s General Hospital.

    Milo took the decision after using a hybrid hand fitted parallel to his dysfunctional hand with which he could experience controlling a prosthesis.

    Such bionic hands, manufactured by the German prosthetics company Otto Bock, can pinch and grasp in response to signals from the brain that are picked up by two sensors placed over the skin above nerves in the forearm.

  • Vuzix Announces New See-Through Augmented Reality Enabled Video Eyewear

    The STAR 1200 is a see-through AR-enabled binocular Video Eyewear that is expected to be used in a wide variety of industrial, commercial, defense and some consumer applications. Building from Vuzix’ award winning technology in AR-enabled video eyewear, the new display will allow users to view the real world scene while also viewing relevant computer generated information, graphics and alerts. The AR glasses will provide connectivity to VGA, component and composite video sources. The STAR 1200 comes with 6 degrees of freedom (DOF) motion tracking sensors and a built in camera for tracking and recognizing the real world. This allows 3D computer generated content to be locked in place when overlaid within the user’s real worldview.

  • Swiss Scientists Design a Turbine to Fit in Human Arteries

    “The heart produces around 1 or 1.5 watts of hydraulic power, and we want to take maybe one milliwatt,” Pfenniger explains. “A pacemaker only needs around 10 microwatts.” At the Microtechnologies in Medicine and Biology conference in Lucerne, Switzerland, earlier this month, Pfenniger presented results from a trial in which a tube is designed to mimic the internal thoracic artery, a millimeters-wide vessel that doctors sometimes cannibalize for surgery because it is redundant. The most efficient of the three off-the-shelf turbines he tested produced around 800 microwatts, which could run devices much more power hungry than today’s pacemakers

  • Sovereign Bleak installing magnets (in his fingertips) [VIDEO]

Song of the Machine

Posted by on April 23rd, 2011
http://www.vimeo.com/22616192

Song of the Machine is my favourite kind of design fiction, combining multiple forms of extrapolation from the present into the future.

Unlike the implants and electrodes used to achieve bionic vision, this science modifies the human body genetically from within. First, a virus is used to infect the degenerate eye with a light-sensitive protein, altering the biological capabilities of the subject. Then, the new biological capabilities are augmented with wearable (opto)electronics, which, by mimicking the eye’s neural song, establish a direct optical link to the brain. It’s as if the virus gives the body ears to hear the song of the machine, allowing it to sing the world into being.

So we’ve got advances in genetic engineering combined with electronic ones to overcome a biological disability through continuing man’s progress, it’s ongoing co-evolution with the tools he creates. Except this marks a Rubicon Moment, the crossing of a threshold into a merger between man and his technology and the result is something far more, a step toward the posthuman.

Get used to this. Better living through upgrades.

For more details see this article in the Guardian by the consultant to this project, Dr Patrick Degenaar, optogenetics researcher at Newcastle University and leader of the OptoNeuro project.


TED Talk: It’s time to question bio-engineering

Posted by on March 23rd, 2011

There’s not that much that’s new here, for those of us that have been closely following this over the years, but it’s still quite something to see listed, one after another, the many achievements made recently in genetic and bio engineering.

What I also like about this TED Talk, being by a bio-ethicist, is that he focuses on identifying the areas ethics need to be applied, without prescribing solutions or making immediate value judgements, something that seems to be increasingly rarer these days.


Skeletonics

Posted by on March 23rd, 2011

I want one:

via @dunagan23 | Make | Hack a Day


Scientists train mouse nerves to grow through series of tubes

Posted by on March 22nd, 2011

It’s got a long way to go before there are practical applications, but this is still seriously cool stuff. From Science News:

The discovery that offshoots from nascent mouse nerve cells explore the specially designed tubes could lead to tricks for studying nervous system diseases or testing the effects of potential drugs. Such a system may even bring researchers closer to brain-computer interfaces that seamlessly integrate artificial limbs or other prosthetic devices.

When the team seeded areas outside the tubes with mouse nerve cells the cells went exploring, sending their threadlike projections into the tubes and even following the curves of helical tunnels, the researchers report in an upcoming ACS Nano.

“They seem to like the tubes,” says biomedical engineer Justin Williams, who led the research. The approach offers a way to create elaborate networks with precise geometries, says Williams. “Neurons left to their own devices will kind of glom on to one another or connect randomly to other cells, neither of which is a good model for how neurons work.”

At this stage, the researchers have established that nerve cells are game for exploring the tiny tubes, which seem to be biologically friendly, and that the cell extensions will follow the network to link up physically. But it isn’t clear if the nerves are talking to each other, sending signals the way they do in the body. Future work aims to get voltage sensors and other devices into the tubes so researchers can eavesdrop on the cells. The confining space of the little tunnels should be a good environment for listening in, perhaps allowing researchers to study how nerve cells respond to potential drugs or to compare the behavior of healthy neurons with malfunctioning ones such as those found in people with multiple sclerosis or Parkinson’s.

Eventually, the arrangement may make it easier to couple living cells with technology on a larger scale, but getting there is no small task, says neuroengineer Ravi Bellamkonda of the Georgia Institute of Technology in Atlanta.

“There’s a lot of nontrivial engineering that has to happen, that’s the real challenge,” says Bellamkonda. “It’s really cool engineering, but what it means for neuroscience remains to be seen.”


Kinect & Arduino hacked together to create navigation system for the blind

Posted by on March 20th, 2011

From Switched:

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Created by Michael Zöllner and Stephan Huber from the University of Konstanz, NAVI (or Navigational Aids for the Visually Impaired) allows the blind to easily navigate an environment and avoid obstacles with tactile feedback via a vibrating belt, and audio cues delivered over a Bluetooth headset. The Kinect is mounted on a helmet and feeds video and depth data to a laptop worn on the back. The laptop then triggers vibrations in the Arduino-controlled belt to alert the wearer to nearby obstacles, and announces directions and the location of obstructions over the Bluetooth ear-piece. The system can also read QR signs to alert the wearer of their location.

via @tcarmody


“My Body, My Laboratory” in TIME

Posted by on March 17th, 2011


One of a rare breed of scientists willing to volunteer their own bodies in the service of science, professor Warwick let British surgeons place a silicon chip with 100 spiked electrodes directly into his nervous system in March 2002.

Any excuse to post a pic of Kevin Warwick, but this is taken from TIME’s overview of the advances made via self-experimentation and how it’s continuing today amongst enthusiasts on the internet; My Body, My Laboratory:

For centuries, self-experimentation was an accepted form of science. Sir Isaac Newton almost burned his cornea because he could think of no other means of understanding visual hallucinations than staring at the sun. But in recent years, the academic institutions, grant agencies and journals that have codified the scientific method have come to view self-experimentation with suspicion, worrying that it leads to bias or misleading results. Nevertheless, the practice continues among a small number of professors and doctors who see it as the last chance to prove an underfunded theory, as an act of solidarity with other study subjects. Or simply as an avenue to fame.

Self-experimentation has also found new life on the Internet. So-called self-tracking has already made lay scientists of many of us as we buy the latest exercise device or nutritional supplement and then log into forums to compare our findings with other investigators. What the practice lacks in rigor, it makes up for in zeal, not to mention the sheer number of subjects running their mini-studies. Somewhere in there, real — if ad hoc — science might occur. “To me, [self-tracking] is the future of self-experimentation,” says Seth Roberts, a professor of psychology at Tsinghua University in China, whose work led to the quirky best-selling diet book The Shangri-La Diet. The practice will continue among “normal people who are simply intent on discovering what works for them.”

Denis Harscoat, co-organizer of the Quantified Self group in London, agrees. Workers are more productive if they complete regular, small tasks rather than an occasional large project; the same is true of do-it-yourself science, he says. At the meetings Harscoat convenes, members discuss everything from monitoring their blood pressure to which behaviors best facilitate writing a play. “You might think we are a bunch of data-crunching geeks,” he says, “but it’s good to track.”

And track the Quantified Selfers do, often aided by new products designed for them: Zeo headbands, said to monitor sleep phases; Nike plus, shoes with a distance, speed and time sensor embedded in them; Asthmapolis, which records the location, time and date of each breath so asthmatics can monitor their attacks. Every bit of data is shared in meetings so it can be considered in the aggregate.


Prosthetics gallery in Time Life and PowerKnees more widely available

Posted by on February 25th, 2011

Wonderful gallery in Time Life, In Praise of Prosthetics (via @aeromenthe):

Meanwhile, on Engadget:

“the world’s first and only motor-powered prosthetic knee” was recently approved for reimbursement by the German National Health System, covered by private insurance in France and the UK, and picked up by select healthcare providers in the US. Power Knee combines “artificial intelligence,” motion sensors, and wireless communication to learn and adjust to the walking style of its users — that’s one small step for real-life cyborgs and one giant leap for prosthetic technology.


Link Dump 24-02-2011

Posted by on February 24th, 2011
  • Toward computers that fit on a pen tip: New technologies usher in the millimeter-scale computing era

    A prototype implantable eye pressure monitor for glaucoma patients is believed to contain the first complete millimeter-scale computing system…

  • Organs-on-a-Chip for Faster Drug Development

    The chips are still in their early stages, but investigators are translating more and more body parts to the interface. Last summer bioengineers at Harvard University..created a device that mimics a human lung: a porous membrane surrounded by human lung tissue cells, which breathes, distributes nutrients to cells and initiates immune responses.

  • The ‘core pathway’ of aging

    DePinho published a study in Nature in January 2011 that demonstrated it was possible to reverse the symptoms of extreme aging in mice by increasing their levels of telomerase, the enzyme that maintains the health of the telomeres.

  • Neuroscientists Create Perception Of Having Three Arms

    To prove that the prosthetic arm was truly experienced as a third arm, the scientist ‘threatened’ either the prosthetic hand or the real hand with a kitchen knife, and measuring the degree of sweating of the palm as a physiological response to this provocation.

  • Learning the Alien Language of Dolphins

    Herzing’s method is effectively the same as that used in Close Encounters of the Third Kind. The keyboard allows for dolphins to teach humans as much as the humans teach the dolphins.