Octomom as Selfish Cyborg

Posted by on February 1st, 2011

Ph.D. Octopus’ Luce has a fascinating article up, concerning the social construction of Nadya “Octomon” Suleman as a selfish cyborg:

In contrast no mention was initially made of Suleman’s refusal to undergo the same selective reduction procedure. A bioethicist at the University of Pennsylvania called the scandal an “ethical failure” and there were invocations only of Suleman’s obsessions, not God’s gifts. Of course Suleman embodied one of the media’s favorite objects of fascination and reproach: young, female, desirous, and with a body that performed feats unknown to natural woman. Like other media favorites, Suleman even got her own hybridized nickname, Octomom, but unlike Brangelina, the hybridity was maternal rather than romantic, interspecies rather than intra-; Octomom was part-mom, part-(marine)-beast, and implicitly part-machine.

Though at first the nickname Octomom seems to reduce Suleman to the sum of her eight kids, the focus on Suleman’s desire or “obsession” instead reduced her eight newborns to herself. The scorn heaped on Suleman’s actions carried the implication that the children should never have been born in the first place, a curious stance for a society obsessed with abortion, celebrity children, and big families like the conservative Christian Duggars and John & Kate Plus 8. But Suleman made no attempt to explain her extraordinary pregnancy outside her own personal desires, and she lacked the trappings-husband, comfortable income, religious belief-that might have normalized it socially.

As a result, Octomom became a symbol of selfish enhancement, artificial excess, and irresponsible motherhood, and a reproductive technology that has been used to conceive over 250,000 pregnancies in the United States since the early 1980s suddenly became the focus of intense public discussion, giving bioethicists a platform to point out that while IVF is widelyregulated throughout Europe, the US federal government only demands that ART clinics track their success rates.

Read the rest at Ph.D. Octopus.

[Link via Jezebel.]


Amber Case: We Are All Cyborgs Now

Posted by on January 11th, 2011


We see things differently

Posted by on January 11th, 2011

We’re 11 days into 2011 and I’m watching the north of my country drown on live-television, as they in turn switch between exhausted officals giving press conferences, to reports straight from social media. In fact, they’re just sending viewers straight to #qldfloods. But, look.. SHINY!

Let’s face it, we’re going to need ever better methods to record disaster pr0n and navigate our way through it. OK, we don’t need them, but some kind of distraction is needed now and again. What have we got so far this year?

Augmented reality HUDS? Check. This was just released for skiers:

Introducing  Transcend, Recon Instruments’ collaboration with Colorado’s Zeal Optics. Transcend is the world’s first GPS-enabled goggles with a head-mounted display system.

Minimum interaction is required during use, sleek graphics and smart optics are completely unobtrusive for front and peripheral vision making it the ultimate solution for use in fast-paced environments.

Transcend provides real-time feedback including speed, latitude/longitude, altitude, vertical distance travelled, total distance travelled, chrono/stopwatch mode, a run-counter, temperature and time. It is also the only pair of goggles in the world that boasts GPS capabilities, USB charging and data transfer, and free post-processing software all with a user-friendly, addictive interface.

Just like the dashboard of a sports car or the instruments of a fighter jet, Transcend’s display provides performance-enhancing data, but only when you choose to view it. Safe, smart, fun…all wrapped up in the hottest goggle frame of 2010/11.

Now, of course you ask, but how will I best show my friends a panoramic, interactive recording of that sick black run (or train for the next one)? Sony has just the thing:

Besides looking über futuristic, Sony’s “virtual 3D cinematic experience” head mounted display (aka ‘Headman’) sports some fairly impressive specs. The tiny OLED screens inside are head HD resolution (1280 x 720), and the headphones integrated into the sides of the goggles are outputting high quality simulated 5.1 channel surround sound.

OK, that’s just a prototype. But something like it will be coming soon, so leave some space for it in your underground bunker.

But m1k3y, you say.. “those are great and all, but WHERE’S MY CLATTER?!” Well, I saved the best for last:

In 2008, as a proof of concept, Babak Parviz at the University of Washington in Seattle created a prototype contact lens containing a single red LED. Using the same technology, he has now created a lens capable of monitoring glucose levels in people with diabetes.

It works because glucose levels in tear fluid correspond directly to those found in the blood, making continuous measurement possible without the need for thumb pricks, he says. Parviz’s design calls for the contact lens to send this information wirelessly to a portable device worn by diabetics, allowing them to manage their diet and medication more accurately.

Lenses that also contain arrays of tiny LEDs may allow this or other types of digital information to be displayed directly to the wearer through the lens. This kind of augmented reality has already taken off in cellphones, with countless software apps superimposing digital data onto images of our surroundings, effectively blending the physical and online worlds.

Making it work on a contact lens won’t be easy, but the technology has begun to take shape. Last September, Sensimed, a Swiss spin-off from the Swiss Federal Institute of Technology in Lausanne, launched the very first commercial smart contact lens, designed to improve treatment for people with glaucoma.

The disease puts pressure on the optic nerve through fluid build-up, and can irreversibly damage vision if not properly treated. Highly sensitive platinum strain gauges embedded in Sensimed’s Triggerfish lens record changes in the curvature of the cornea, which correspond directly to the pressure inside the eye, says CEO Jean-Marc Wismer. The lens transmits this information wirelessly at regular intervals to a portable recording device worn by the patient, he says.

Like an RFID tag or London’s Oyster travel cards, the lens gets its power from a nearby loop antenna – in this case taped to the patient’s face. The powered antenna transmits electricity to the contact lens, which is used to interrogate the sensors, process the signals and transmit the readings back.

Each disposable contact lens is designed to be worn just once for 24 hours, and the patient repeats the process once or twice a year. This allows researchers to look for peaks in eye pressure which vary from patient to patient during the course of a day. This information is then used to schedule the timings of medication.

Parviz, however, has taken a different approach. His glucose sensor uses sets of electrodes to run tiny currents through the tear fluid and measures them to detect very small quantities of dissolved sugar. These electrodes, along with a computer chip that contains a radio frequency antenna, are fabricated on a flat substrate made of polyethylene terephthalate (PET), a transparent polymer commonly found in plastic bottles. This is then moulded into the shape of a contact lens to fit the eye.

Parviz plans to use a higher-powered antenna to get a better range, allowing patients to carry a single external device in their breast pocket or on their belt. Preliminary tests show that his sensors can accurately detect even very low glucose levels. Parvis is due to present his results later this month at the IEEE MEMS 2011 conference in Cancún, Mexico.

“There’s still a lot more testing we have to do,” says Parviz. In the meantime, his lab has made progress with contact lens displays. They have developed both red and blue miniature LEDs – leaving only green for full colour – and have separately built lenses with 3D optics that resemble the head-up visors used to view movies in 3D.

Parviz has yet to combine both the optics and the LEDs in the same contact lens, but he is confident that even images so close to the eye can be brought into focus. “You won’t necessarily have to shift your focus to see the image generated by the contact lens,” says Parviz. It will just appear in front of you, he says. The LEDs will be arranged in a grid pattern, and should not interfere with normal vision when the display is off.

For Sensimed, the circuitry is entirely around the edge of the lens (see photo). However, both have yet to address the fact that wearing these lenses might make you look like the robots in the Terminator movies. False irises could eventually solve this problem, says Parviz. “But that’s not something at the top of our priority list,” he says.

So close… And Terminator eyes? That’s a feature, not a bug. YES PLEASE!


Lepht Anonym – Cybernetics for the Masses

Posted by on January 6th, 2011

Video of Lepht Anonym‘s presentation at 27c3, mentioned earlier, is now online.

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Wired Threat Level on Anonym

Posted by on December 30th, 2010

Wired Threat Level has recently posted a quick profile on Lepht Anonym, a Grinder and practical transhumanist:

Anonym’s vision of the transhuman is rather different. Less visionary, possibly, but more realistic. What she does is “grinding,” with homemade cybernetics and an intimate familiarity with medical mistakes, driven by a consuming curiosity rather than a philosophical creed.

She does her own surgery, with a scalpel and a spotter to catch her if she passes out, and an anatomy book to give her some confidence she isn’t going to slice through a vein or the very nerves she’s trying to enhance.

“The existing transhumanist movement is lame. It’s nano everything. It’s just ideas,” she says. “Anyone can do this. This is kitchen stuff.”

While we’ve mentioned Lepht here, before, the article is quick, and very much worth a read - especially to anyone interested in biohacking and homebrew enhancements who thinks they might be alone in poking at these boundaries.

[Via: Wired Threat Level]


Coming soon: liquid oxygen breathing suits

Posted by on December 15th, 2010
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Remember that scene from The Abyss, well it’s coming soon to a reality near you.

Here’s The Independent, with more details:

Arnold Lande, a retired American heart and lung surgeon, has patented a scuba suit that would allow a human to breathe “liquid air”, a special solution that has been highly enriched with oxygen molecules.

Lande envisages a scuba suit that would allow divers to inhale highly-oxygenated perfluorocarbons (PFCs) – a type of liquid that can dissolve enormous quantities of gas. The liquid would be contained in an enclosed helmet that would replace all the air in the lungs, nose and ear cavities.

The CO2 that would normally exit our body when we breathe out would be “scrubbed” from our blood by attaching a mechanical gill to the femoral vein in the leg.

By using oxygen suspended in liquid, divers would no longer have to worry about decompression sickness – the often fatal condition known as “the bends” which occurs when nitrogen dissolved in the blood under the immense pressures of deep water bubbles out as we rise. It could potentially allow them to descend to far greater depths than is currently possible.

Thanks for the tip-off Lonesamurai!


CNN Video interview with Wafaa Bila, of the Third I project

Posted by on December 6th, 2010

I know Kevin posted about this last month, but I just found this video interview by CNN and.. well, you’ve got to see it.  (Just try and self-filter out the CNN lady)


Profile On: Sarif Industries

Posted by on December 6th, 2010

Sarif Industries, the brainchild of David Sarif, has its roots in a repurposed Detroit auto plant and is on its way to becoming a prosthetics powerhouse…

As much as I’d love to see a day when I could write an article like that, sadly Sarif Industries is part of an ARG for the upcoming DEUS EX: HUMAN REVOLUTION RPG.  However, it is a lovely glossy bit of afternoon Transhumanity that is worth checking out.


Man and Machine

Posted by on December 3rd, 2010

Here’s my grinder/cyborg happy place for the night:

Youtube user lovagoa was seriously injured in a motorcycle accident.  As a result, he had months of painful physical therapy, was confined to a bed for 6 months and lost his left arm.

However, he still wanted to ride.


Brands, Prosthetic Identities and the Batman

Posted by on November 24th, 2010

I’m going to start with the Batman – since he’s close to the beginning of the alphabet and as an entry-point into any topic, he’s near and dear to my heart.   Recently in the pages of DC/Warner’s Batman titles, Bruce Wayne (recently returned from a prolonged absence)  publicly announced that he and Wayne Enterprises had been the bankroll behind Batman and that he was going to expand the scope of this operation, globally.   In doing so, he was not only embracing the idea of Batman as a brand but also setting up the basis for a whole group of crimefighters and super-heroes under the Batman roof – multiple Batmen, specialized Batmen, opt-in superheroism.

I’m going to leave the fictional fallout, predecessors, and implications of this idea to the comics blogs and stick to what it means to you and I in the here-and-now in the non-four colour world.   I use Batman because I speak superheroes, and because for me he provides a window into a few concepts I want to explore.

Batman, Inc. is the idea that we can all be Batman, if we want to.

Restructuring the mission statement of Batman as the idea of Batman versus Evil, instead of a one-man war on crime creates a massive amount of operational freedom in how Batman can fight crime/injustice/evil and all of that.  Are you the best person for the job?  Are you on-site or able to do the right thing, when needed?  Congratulations, you’re Batman!  Warren Ellis did something similar and less corporatist with his Global Frequency – an organization that had 1000 experts and 1 rotating specialist slot and tried to diffuse disasters that traditional hierarchies didn’t have the resources or ability to deal with.  Do you have a specialty - no matter how obscure?  Then perhaps, in a crisis, the Global Frequency will call on you.

In doing this, Batman and the Global Frequency could respond to countless situations with expert knowledge and fast reactions.  Now this isn’t a new idea by any means – in either the realms of fiction or the real world.  Batman’s stated objective has long been to “become more than a man” except now he’s taken the logical step of following through on that.  In a way, Batman has become the tights and laser-gorillas version of the Movement for the Emancipation of the Niger Delta.  Just as the idea of MEND draws strength from the ability of non-related groups to take up its flag operationally, the idea of Batman as anti-Evil and fast-reacting draws power from the ability of Batman to operate in the absence of any previously acknowledged Batman presence.

I want to return to this – the ability of self-identified ideological groups to act as fast responders in the absence of pre-established infrastructure – in a bit.   But for now I want to talk about the potential empowerment of brands.

Bruce Wayne and the others under his banner are using Batman as a prosthetic.  Dick Grayson (former Robin, current Batman) + the Bat Symbol brings the weight of the Batman brand with it. The Batman is an interface for all sorts of fictional folks to interact with the world around them – it is an encapsulation of brand not just as a symbol of belonging or allegiance but also of interface with and exploring the environment.

You know, like Kanye West.

Robin Sloan’s brilliant piece on Kanye West: Media Cyborg explores the idea that West and other celebrities are media cyborgs – leveraging the media as prosthetics.

Media lets you clone pieces of yourself and send them out into the world to have conversations on your behalf. Even while you’re sleeping, your media —your books, your blog posts, your tweets—is on the march. It’s out there trying to making connections. Mostly it’s failing, but that’s okay: these days, copies are cheap. We’re all Jamie Madrox now.

Okay, let’s keep things in perspective. For most of us, even the blogotronic twitternauts of the Snarkmatrix, this platoon of posts is a relatively small part of who we are. But I’d argue that for an exceptional set of folks—the Kanyes, the Gagas, the Obamas—it is a crucial, even central, component.

Maybe that sounds dehumanizing, but I don’t think it ought to be. We’re already pretty sure that the mind is not a single coherent will but rather a crazy committee whose deliberations get smoothed out into the thing we call consciousness or identity or whatever. Use your imagination: what if some of that committee operates remotely? If 99.99% of the world will only ever encounter Kanye West through the bright arc of media that he produces—isn’t that media, in some important way, Kanye?

By becoming a transmedia brand, the Batman gains the ability to clone itself and sent out its conceptual mind-babies out into the world, doing the work of Batman even in the actual absence of Batman.   Many people “know” Kanye via his body of work and his carefully sculpted public persona – a persona so information rich and media saturated that it can spawn its own meta-narratives.  Kanye West is the puppet of the Illuminati, and we can prove it!  He’s brilliant!  He’s insane!  He’s…  He’s a story.  The Kanye that 99% of the people reading this know is a story about a man who makes music – a narrative crafted largely BY the man who makes that music.  Its is a story with granularity and richness enough to allow many points of entry and engagement, spin-offs, theories and supposition.    The Kanye West we “know” is a prosthetic identity – an interface program that uses media as its computational substrate that exists between “us” the audience and the “real” Kanye (and his PR team) who operate the prosthetic.

That’s all well and good, but we don’t have access to that particular interface.  You and I, reading this, can’t “jack in” to Kanye West in the same way that say, someone in the fictional DC Universe could jack into “Batman” right?  Yes and no.  Kanye’s media identity isn’t keyed in such a way as you and I could start producing ideologically-aligned art as “Kanye West” but that sort of closed system is not a universal trait of prosthetic identities.   There’s the film version of Alan Moore’s V for Vendetta and the Anonymous movement/open source prosthetic identity that it inspired as well as other examples of open and accessible identities such as Luther Blissett, Buddha and even  Captain Swing – the open source figurehead of the Swing riots in rual England in the 1830′s.

But a lot of those historical open identities didn’t have the media saturation and complexity to really operate with the degree of pseudo-independence that contemporary prosthetic identities operate with.  Closer to the mark we have the Living God of Partying:  Andrew W.K. who may or may not be a persona-by-committee.  But you or I can’t just start being “Andrew W.K.” without soon having his lawyers carving out our chest cavities and making comfortable homes there.  Maybe, if the rumors are true that superstar street artist Banksy is actually the result of one or more art collectives, that’d be closer still.

Failing to find a high-profile, complex, media-enriched, identity prosthetic accessible to most of us,  we move to the things we DO have available – the prosthetic identities many of us have access to in the form of social media.  I hate writing about Facebook.  I really do.  But in this case it’s pretty applicable – being one of the most direct and efficient means I have at my disposal to create an identity prosthetic and use it to explore the environment semi-autonomously.

The Kevin Lovelace (not my birth name) on Facebook is the result of  my entering in lots of data – both in the form of straight data-entry as well as pictures, postings, updates, likes and dislikes and connections.  It’s not me, but a reflection of myself – an extension of the data cloud and strange loops that make up “me”.  However, after it acquired a certain mass of information it began to function with a shambling form of semi-autonomy.  I can walk away from my digital life for a week and come in to discover it has acquired more information, it has tried to find people I would like to talk to and things I would like to know about.  It has even – in its own way – started conversations for me.   I’ll log into Facebook and find that someone wants to talk to me about something and the conversation has already bypassed the introduction and setup because the mass of information available is complex enough and the algorithms that organize it are smart enough that in essence my Facebook profile has started the conversation for me.   For better or worse, my Facebook profile is an incredibly limited smart agent modeled after myself and sent out in the world to generate connections and have knowledge of them on my behalf.  Via Facebook, I have cloned myself… extremely imperfectly.

This is what social media does – it democratizes the process by which Kanye West becomes a cyborg at play in the fields of the media and gives it to anyone who has the time and computer access.  Social media platforms create a more engaging  agent than just blogging or writing or videoblogging or any single-method means of broadcasting the self because the image they create is jagged and full of holes and mini-narratives and angles of entry and engagement.  It’s complex and messy and that’s why its so frighteningly effective.  No, we can’t be “Kayne West”, but we can make our own hyper-complex media homunculi and send them out to make friends on our behalf.  Like attention-starved, developmentally-challenged Huginns and Muninns our Facebook profiles fly out into the media landscape and bring us back wisdom.  Or Farmville.  Or dating website ads.  It’s not a perfect system by any stretch of the imagination.

So, to bring things back to Batman – if Bruce Wayne has turned the identity of Batman into a Kanye West-ian prosthetic identity – something that can enact change in its media environment and engage others simply due to its narrative structure where does that leave us?  The statement that we can all “be” Batman is hyperbole, right?  We can’t “be” Kanye, we can’t “be” Gaga and we can’t “be” Batman.

But what if we could?

“I will become a bat.”

(To be continued…)


Electronic implant allows the blind to see

Posted by on November 3rd, 2010

From New Scientist – Health:

Eberthart Zrenner and colleagues at the University of Tübingen in Germany have developed a microchip carrying 1500 photosensitive diodes that slides into the retina where the photoreceptors would normally be. The diodes respond to light, and when connected to an outside power source through a wire into the eye, can stimulate the nearby nerves that normally pass signals to the brain, mimicking healthy photoreceptors.

The team reports that their first three volunteers could all locate bright objects. One could recognise normal objects and read large words. …

…. As a safety precaution, the implants in this first pilot study were removed after several weeks, says Walter Wrobel, head of Retina-Implant, a company based in Reutlingen, Germany, formed by the researchers to eventually market the implant. “Based on the results of this study, we have designed a new system, which is being implanted permanently, or as long as patients like it.”

In the new system, the power source connects to the retinal implant via a mechanical coupling through intact skin, not via a wire through an incision in the skin as the earlier system did. “That means they can shower easily, leave the hospital and go around town on their own,” says Zrenner. “They can go out for a meal, and really see things, like a nice glass of beer.”

See also:


eLEGS from Berkeley Bionics

Posted by on October 9th, 2010

Taking the technology they created and licensed to Lockheed Martin to create the HULC, Berkeley Bionics have now developed a new product that lets paraplegics walk again.

WIRED tells us more:

the exoskeleton consists of a robotic frame controlled through crutches. The crutches contain sensors; putting forward the right crutch moves the left leg, and vise versa. The eLEGS battery can enable a user to walk for one day before it needs to be recharged, according to the product’s developer Berkeley Bionics.

Berkeley Bionics modified the HULC to make the eLEGS extremely user friendly with a Velcro strap, backpack-style clips and shoulder straps; anybody should be able to slip it on and off in a minute or two. The eLEGS will fit most people between 5′ 2″ and 6′ 4″, weighing 220 pounds or less, and Berkeley Bionics said it was especially important to make the exoskeleton thin, lightweight and very quiet when operated.

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Friday Flying

Posted by on October 8th, 2010

Jeb Corliss is a professional wingsuit pilot and BASE-jumper – so I think the following video pretty much speaks for itself.  I don’t know about you, but I needed an extra injection of wonder and awesome, today:

Jeb Corliss wing-suit demo from Jeb Corliss on Vimeo.


The 50Cyborgs Project

Posted by on September 26th, 2010

As was mentioned in our interview with Amber Case, it’s Cyborg MonthTim Maly has created the 50Cyborgs project; 50 posts about Cyborgs to celebrate the 50th Anniversary of the coining of the word.  He writes:

…when you think about cyborgs… Don’t think about total loss of self, bodies encroached and erased by technology, humanity swallowed whole.

Instead think of cellphones.

Think about off-loaded memories, of constantly renewed enhancement and new abilities. But also think about insistent ringtones, and demanding interruptions, think of externally controlled access, and a reliance on a sprawling infrastructure.

We are shaped by the technologies because in integrating them, they become us. And though we can discard or upgrade them, this is no less true of our cultural selves. Who you are today is not who you will be tomorrow but those possibilities are shaped and constrained by the biology, culture and technology that is part of you.

There have been some fantastic submissions so far and it’s only up to no. 34.  From Kanye West as a Media Cyborg to Kevin Kelly’s piece on Domesticated Cyborgs and Cities For Cyborgs: 10 Rules by Keiichi Matsuda, the creator of Domestic Robocop and Augmented City.  Not to mention excellent pieces by our friends Chris Arkenberg and Paul Raven.  I could go on and on.

For Grinding though, the clear favourite is Cyborg Realism: IEDs, Prosthetic Limbs and Military R&D.  To quote Tim himself, it’s about “war enhancements, soldiers bodies and mass-produced, replaceable materiel, bluetooth replacement legs that send computers on the fritz and sometimes bug out and kick at random.” Featuring this video:

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Kick ass! Dive in, and dive deep, into this excellent examination of the past and future of all things Cyborgery.


Talking with Amber Case

Posted by on September 22nd, 2010

Just in time for Cyborg Month!  (Well, every day is Cyborg Month around here, but you get the idea.)   Recently, M1k3y and I had the chance to have a talk with our favourite Cyborg Anthropologist, Amber Case.  We covered the history of cyborgs, the impact of her accident and subsequent surgeries, games, anthropology, the past present and future of CyborgCamp and a few other things.

You recently came close to what most people think of a Cyborg as a
result of your accident at SXSW, correct?   How has recovery been, and
has actually having implants – of a fairly mundane but important kind
- refined your ideas regarding Cyborgs?


Jeez, I am officially a Cyborg. 12:43 Am

On March 17, 2010, I slipped on a slippery deck in Austin, Texas on the last day of the SXSW conference.

The image above is an X-ray of what the orthopedic surgeon put into my ankle. The surgery was originally supposed to take 45 minutes, but when they opened up the sides of my ankle, they realized that all the bones had splintered into tiny pieces. The surgery ended up taking 4 hours. A lot of hardware was required to stabilize the bones while they healed back into place.

When I woke up from the surgery I was on so much pain killer that I couldn’t think or speak straight. I realized, as I lay in bed for the next 2 weeks, sleeping 20 hours a day, that there is a very important piece of time that is lost in the digital world. This piece of time is the time of nothingness. Of being alone with thoughts. Today, a lot of the space between moments is often filled with mobile devices. If you’re waiting in line for something, chances are, you might pull out your phone to distract yourself. This instant fix of connectivity happens all the time, so much so that your brain becomes used to non-stop stimulus and craves it when information turns off.

I couldn’t use a computer for a month after my surgery. Except for a few tweets here and there, and some E-mail on my iPhone, the rest of the day was spent in silence. Instead of living one moment to the next, I used the time to understand and plan for long term things, not just short term things. In short, getting injured provided me with a break and a completely different view on the world. I highly suggest it.

Another thing I discovered was that moving around in a wheelchair is an amazing experience. It’s slower and puts things at a completely different eye-level than usual. I found myself noticing the world around me, not just the digital world. I also gained a greater appreciation of Twitter. Even though I could barely move, I was still connected. From the 18th-20th centuries, advances in transportation were concerned with the physical self. Planes, trains and automobiles became faster and more efficient. The computer age advanced the ability for one to transport the mental self. Geography is annihilated.

How does it feel to be the name – besides Donna Haraway – that most people think of when they hear “Cyborg Anthropologist?”

In the early 90′s Donna Haraway proposed what she termed a “cyborg anthropology” to study the relation between the machine and the human, and she adds that it should proceed by “provocatively” reconceiving “the border relations among specific humans, other organisms, and machines. But Haraway wasn’t the first to discuss Cyborg Anthropology. In fact, concepts of human and technological interaction have been seriously examined by anthropologists since 1942, with the initial focus being the use and effects of feedback. These discussions led to the Macy Conferences in the 1940′s and 50′s. These were no ordinary conferences. They were attended by academic and technological luminaries such as Margaret Mead and Gregory Bateson, John von Neumann and Norbert Weiner, inventor of the field of Cybernetics.

Though Haraway’s “A Cyborg Manifesto” was published in 1991, it wasn’t until 1993 that the idea of a “Cyborg Anthropology” was formally proposed at the Annual Meetings of the American Anthropological Association (AAA) by Joeseph Dumit and Robbie Davis-Floyd. Robbie’s interests were in human reproduction, which is one of the first fields that the study of cyborg anthropology was seriously applied to. If you think about it, the modern birthing process is extremely cybernetic. There are all sorts of machines that allow a doctor  see what a baby looks like inside the womb. If a baby has a difficult time being born, a Caesarean section can be preformed with minimal risk to the mother. If a baby is premature, it can be hooked up to an incubator, the equivalent of an external cybernetic womb.

I studied the anthropology of Internet marketing when I first left college. I knew that if I didn’t quickly make a career for myself, or be findable, I’d never survive. I wrote my thesis early and spent the last semester of college inventing courses for myself to take with titles like “Corporate Information and Power”. Then I went to conferences on marketing and business and met people. It was that networking that brought my degree to life, and it was the title cyborg anthropologist that made people stop and ask me what that meant, vs. simply being a marketer or consultant. I expected the field of Cyborg Anthropology to develop over time, and was surprised that there were not more cyborg anthropologists out there. Technically, anthropologist danah boyd’s research on teenagers and social networks falls into the field of cyborg anthropology. I’d also recommend the work of Sadie Plant (specifically her essay “On the Mobile”, and MIT’s Sherry Turkle, who wrote and edited dozens of books about humans and technology far before technology was ubiquitous as it is now.

Do you have any thoughts on on recreational cyborg-ery; the move of home gaming systems towards more physically interactive designs and the nascent field of AR gaming?

The Internet as Playground and factory is the best phrase I’ve found to describe what’s going on in the virtual and physical worlds. Foursquare makes it so that every venue in real life has a point value. Yelp makes it so that every place is an experience that can be reported on and shared. Facebook and Twitter turn everyday interactions into historical text.

But each moment of play is also a moment of work. Each additional review, each status update, and every Foursquare check-in is work. Because it is fun, there is no friction to contributing. But it is still work. The Facebook database is updated by millions of unpaid workers every day, voluntarily contributing their content in order to receive responses and content and the release of oxytocin that comes with a community’s response to their contribution. The more one contributes to Facebook, the more information Facebook has on human interests and behavior. And the more information Facebook has on human interests and behavior, the more advertiser on Facebook pay for access to demographic data.

Reality is boring. Waiting in line at the DMV suck. Real life takes time. Digital life is more instantaneous. In real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville step in to take care of that void. Whereas one doesn’t have the money, time or room for a real garden, Farmville provides one without the back aching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative.

In the future, hybrid reality, or life which is both a game and real, might blot out the mild dystopia that we all live in. Or it will make us more intolerable of the space between reality. And for those who spend a lot of time in reality, Foursquare is a good add-on for making the mundane exciting. To be crass, one might say that Foursquare is kind of like dogs pissing on fire hydrants and having other dogs come along and sniff them to see who’s been there. The dog with the most potent urine is mayor of the fire hydrant.

Some of the current hybrid reality games involve players getting +1 followers, and  +1 likes. In an RPG, you might battle creatures with similar stats, or team with them. On Twitter, you might talk or argue with those who have similar stats. These stats are not new. They always existed in some form or another in real life. The Internet is not building these stats, but is making visible stats that people already have between each other. (See Paul Adam’s brilliant slides on this subject). The web also offers the opportunity for people in different geographies and times to connect with one another based on stats.  In a reputation economy, one levels up or down after gaining or losing friends or followers. How much one levels up depends on the quality and actual connectedness of a friend or follower.

When I think of reality and mobile technology gaming I often think of the Tamagotchi. The Tamagotchi was one of the first major virtual pets to hit the market. Since its introduction in 1996, over 70 million Tamagotchis have been sold. The toy is simple. Children and teens feed, train and clean up after a virtual pet through a few buttons on the screen. In return, the pet grows older. Teens took to the toys in school and became obsessive about maintaining them. Why? The virtual pet on the device exhibited signs of life – it had needs, grew, and died. Each of these aspects caused toy owners to become mentally attached to them, responding to the stimulus with the correct series of button presses.

Real life relationships are complex. They must be maintained, or they fade away. The cell phone, like the Tamagotchi, is a virtual way to feed relationships. Friends may be fed by button presses, and looked after. A mobile phone cries, and it must be picked up and soothed back to sleep. When it runs out of battery power it must be fed. Because the mobile phone requires attention, it too resembles a living creature. Cell phones now live in our pockets and wake us up in the morning. They are our dashboards for interfacing with friends, family and appointments. They connect us to the database on which we now live.

I think one of the best people in this field is Jane McGonigal. I’d highly suggest watching her talk on “Saving the World Through Game Design” from the 2008 New Yorker conference. or reading the paper she wrote on “i love bees”, an excellent massive alternate reality game with thousands of participants.  Another great resource in this field is Mary Flanigan. She studies games and wrote a wonderful book called Critical Play that combines a view of games from 3,000 years ago, modern use of games in Art movements, and digital games.

Do you see a lot of currently externalized technologies such as cell-phones and portable entertainment platforms becoming internalized in our lifetimes? For that matter what do you think the odds are of viable and substantial life extension in the near future?

One of the risks of internalizing technologies such as cell phones is that human bodies are prone to viruses, and software and hardware devices are just not good enough. They fail all of the time. They’re full of bugs. They’re full of security risks and faultly code. This is not the problem of code, but of the messy conditions in which much of the code that runs mainstream devices is created. Marketers, managers, investors, board members, programmers – those with bad documentation practices – those who leave in the middle of a project, changing protocols, communication between devices, software updates, legacy software, production practices, pricing, cutting corners – all of these things prevent implantable hardware from functioning as well as one might like it to. There’s also a problem with upgrading hardware once it is implanted. The decision to purchase a cell phone is already a difficult one. The decision to have an operation to implant something in your body something a quite a bit more involved than that.

Feed by M.T. Anderson is an adolescent fiction book that deals with a lot of these concepts, specifically issues of class status, consumption, and faulty electronics. The premise of the book is quite simple – everyone gets an implant when they are young that allows them to connect to the “Feed” (this book was written before the idea of the Facebook feed, and before the concept of Feeds in general). Those with less money have faultier feeds than others, and this is what I expect might happen when people begin getting implants. They’ll need to be updated every few years, or less. Even today, those who do not update their external prosthetic devices experience those devices turning against them. Hang on to an old computer or car for too long, and it’ll break. If you don’t have enough money to upgrade to the next technology, bad things happen.

I guess while we’re talking about advancing technologies, I’m contractually obligated  to ask about your stance on the Technological Singularity – Where do you fall in regards to Extropianism or the Singularity?

I think the Singularity has happened already – but only three times. The first time was the Earthquake in Haiti. The second was Micheal Jackson’s death, and the third was the World Cup. It’s a snarky reply, but it’s the one I’ve been giving recently. Everyone was with technosocial access was connected in each of those situations, and everyone was following along. A more serious reply is not going to fit in this blog post, as I only barely touched it in my thesis on cell phones and technosocial sites of engagement.

What’s the quick summary of the CyborgCamp concept?

CyborgCamp is an unconference about the future of the relationship between humans and technology. We discuss topics such as social media, design, code, inventions, web 2.0, twitter, the future of communication, cyborg technology, anthropology, psychology, and philosophy. It’s a small conference that attracts around 120 participants, slightly less than Dunbar’s Number. The speakers and sponsors generally come from the local community. In 2008 we had Ward Cunningham, inventor of the first wiki. He gave a fascinating speech on Seeing that left the audience stunned. Ward does not think in the same way that anyone else thinks. His approach to problem solving is an incredible thing to watch.

CyborgCamp - Ward Cunningham @wardcunningham on Seeing

In my experience with the “unconference” structure, sometimes themes develop organically from the participants – was there a particular theme that struck you as emerging from CyborgCamp Seattle?

CyborgCamp Seattle had varying themes and people from many different backgrounds giving speeches. My favorite one was an extremely in-depth speech on the history of cybernetics. The CEO of a security company demoed his upcoming TED talk on the use of shovels in developing countries, and I gave a talk on non-visual augmented reality with SMS and GPS. At one point, a number of us got into a passionate discussion on the effect of technology on education. That one was the most unexpected and organic, and it was fun to discuss.

Have previous CyborgCamps spawned projects or offshoots of their own?

Yes, the first CyborgCamp in Portland, Oregon and it helped a local videomaker get his business off the ground. There will be one in Brazil in the next year, and there was one in Seattle a few months ago.

CyborgCamp Seattle is now in your rear-view mirror, and with CyborgCamp Portland and Brazil coming up, are there any takeaways from Seattle that you think will inform the next Camps this year?  Any thoughts on Camps further abroad than Brazil?

Each CyborgCamp takes on the unique flavor of the location in which it is planned. There is no way to predict what each one will be like before it occurs.

It’s been fantastic talking with you – is there anything you’d like to leave us with?

Thanks! It’s been a good time. If you’d like to learn more about Cyborg Anthropology, this site is slowly developing http://cyborganthropology.com/, as well as this webcast: http://cyborganthropology.com/O%27Reilly_Webcast. I’m also on Twitter at @caseorganic. There’s also a great project called 50 Posts about Cyborgs that people who like cyborgs will probably enjoy.


Cyborg fly pilots robotic vehicle through a simple obstacle course

Posted by on August 27th, 2010

Further proof we’re living in the Future. From IEEE Spectrum:

Chauncey Graetzel and colleagues at ETH Zurich’s Institute of Robotics and Intelligent Systems started by building a miniature IMAX movie theater for their fly. Inside, they glued the insect facing a LED screen that flashed different patterns. These patterns visually stimulated the fly to beat its left or right wing faster or slower, and a vision system translated the wing motion into commands to steer the robot in real time.

The fly, in other words, believed to be airborne when in reality it was fixed to a tether, watching a virtual-reality simulation and controlling a robot at a distance.

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The key component in their setup was a high-speed computer vision system that captured the beating of the fly’s wings. It extracted parameters such as wing beat frequency, amplitude, position, and phase. This data, in turn, was used to drive the mobile robot. Closing the loop, the robot carried cameras and proximity sensors; an algorithm transformed this data stream into the light patterns displayed on the LED screen.

In a paper in the July 2010 issue of IEEE Transactions on Automation Science and Engineering, they describe the vision system’s latest version. It uses a camera that focuses on a small subset of pixels of interest (the part of the fly’s wings responsible for most lift, for instance) and a predictive algorithm that constantly reevaluates and selects this subset. The researchers report that their system can sample the wings at 7 kilohertz — several times as fast as other tracking techniques.”As autonomous robots get smaller, their size and speed approach that of the biological counterparts from which they are often inspired,” they write in the paper, adding that their technique could “be relevant to the tracking of micro and nano robots, where high relative velocities make them hard to folow and where robust visual position feedback is crucial for sensing and control.”

The ETH group, led by professor Bradley Nelson, head of the Institute of Robotics and Intelligent Systems, performed their main Cyborg Fly experiments two years ago. It’s not the only “flight simulator” for flies, and other research groups have used insects to control robots. But still, the ETH project stands out because of its high-speed vision component. This system could be useful not only for biology research, to study insect flight and track fast movements of appendages or the body, but also for industrial applications — for monitoring a production line or controlling fast manipulators, for example.


The X2 Prosthetic Knee

Posted by on August 19th, 2010

From the New York Times comes news of the X2:

…a prosthetic knee loaded with microprocessors, sensors and even a gyroscope that gives amputees more freedom of movement, and better balance, than previous prostheses, veterans affairs officials say. It is smaller, lighter and has a longer-lasting battery (up to four days) than other widely used prostheses.

…built by Otto Bock HealthCare, the same company that builds one of the most advanced prosthetic legs available, the C-leg. Both units use microprocessors and sensors to calculate and control movement, but the X2 also includes a gyroscope and accelerometer, Mr. Miller said. Those devices convey more detailed information about the movement and speed of the leg, enabling microprocessors to determine whether a person is, say, taking a small step up a stair versus hopping over a large obstacle.

With the X2, users should be able to step backward without stumbling or ride a bike without having the knee lock — potential problems with earlier prosthetics, Dr. Miller said.

“They can more closely mimic the natural gait pattern,” he said.

via AnthroPunk


New App lets you use Mind-Reading headset to call your friends

Posted by on August 16th, 2010

Developers are finally coming out with the next wave in sweet apps, integrating Neurosky’s MindSet with smart phones.

From The Next Web:

ThinkContacts is designed to allow a “Motor disabled person to make a phone call to a desired contact by himself/herself”. Requiring a special headset to read users’ brainwaves, it uses brain activity to determine which of three contacts on the screen the user wants to call.

While the app is looking quite basic at present, the project’s wiki at Forum Nokia only opened six days ago meaning this is likely to be an early-stage project

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via Chris Arkenberg


Interview with Kevin Warwick on Motherboard.tv

Posted by on August 13th, 2010

We kind of like Kevin Warwick a lot here. And for good reason, he is, like Tony Stark, using himself as a test-pilot for the future.

So, of course, we must post this interview with him over on Motherboard.tv:

Most interesting is him further confirming that neuro-streaming will be the Next Big Thing, in Lifeblogging..

via Gizmodo


Transhumanist Barbie

Posted by on August 11th, 2010

In a great victory for the SATANIC GLOBAL TRANSHUMANIST CONSPIRACY, Mattel have released the perfect gift for all the little Transhumanists in the house, Barbie Video Girl.

As this video shows, the camera quality is pretty decent, and the design is frankly hilarious:

http://www.vimeo.com/13992345

I am hoping this could mean the return of the Barbie Liberation Organization.

thanks for the tip-off Seej500!